Thirteen1

Advertise Here

Archive for April, 2010

Cold War Clambake

Friday, April 23rd, 2010

About the game

Written by TurkeySaladBoy

Order a cocktail – shaken, not stirred – toss your morality out of the window and prepare to be induced into the mindset of a secret agent through Big Daddy’s Chick’s espionage-themed role-playing game on Facebook, Coldwar: Clambake. Tuxedo hire not included.

It is somewhat apt that your foray into the clandestine world of spies begins with a game of Daddy-or-Chips, in that you are asked to look into your heart and choose your alliance. The options are as polarised as right or wrong. In one corner are the Spymasters, Martin and Dick, bound to the network of F.R.O.S.T. (David Jason does not feature) where the ringleader, Ms Butterpat, calls the shots. In the other corner, a heinous motley-crew of Masterminds hell bent on disrupting the natural world order. Once you have decided on how you want your bread buttered, its time to create a character using the customization tool. You can have some eye-watering fun mixing the abstract pre-formatted heads and bodies; imagine playing around with Mr Potato head after a bottle of Absinthe. Facial hair is optional, but every spy needs a moustache to conceal their identity. Oh, and you also need to set up an alias, or codename, which is how you will be referred to throughout the game.

Coldwar: Clambake is a role-playing game where the traditional gameplay mechanic of engaging in missions to level up and earn experience points apply. The statistics are displayed in the top right of the game menu. At first glance you would be forgiven for being daunted by the menu, with its unfamiliar options and the complexity of the statistics. Thankfully there is a helpful tutorial, which slips onto your arm like a soliciting double-agent and leads you gently through those tentative first steps.
The tutorial box, while being prominent in the top left, can prove a nuisance since it covers up incoming messages and status updates as per the new Facebook layout. However, this is an ergonomic point that the design team can easily correct.


Read More in Issue 24

Bioshock 2

Friday, April 23rd, 2010

Score: 11/13

Written by Alec-Ross Bower

Rapture, how we’ve missed you. 2K Games’ announcement of BioShock 2’s development was received with a mixture of excitement and cynicism. While some gamers – us included – were aching to return to Rapture, others believed turning BioShock into a series would tarnish the sheer brilliance of the first game; it did seem like 2K were cashing in on the success. Was it possible to recreate the indefinable essence of BioShock? Before we continue with this review, we’d like to point out that this is not a comparison test. The game’s antecedent was 2008’s Game of the Year, and that’s some big shoes to fill. On the front of it, BioShock 2 looks very much like a companion to the first game; the graphics and overall feel haven’t changed. But within its story, characters, and much needed gameplay tweaks is a nourished and immersive game.

BioShock 2 begins with a non-interactive introduction, and though the impact isn’t as strong as the first game, the message is clear; this is a new narrative, with new characters. Set almost a decade after Jack’s trip to Rapture, we’re placed in the heavy boots of Delta, a prototype Big Daddy. Awoken by the familiar voice of Brigid Tenenbaum, Delta is told he must find Eleanor, the Little Sister he was originally bonded too. Incidentally, if he does not find her then a fail-safe device, which is mentally-conditioned to activate if he wonders too far from her, will kill him. The only problem is, Eleanor is the daughter of Sophia Lamb, the game’s antagonist, who has the remaining Splicers, Rapture’s inhabitants, dancing to her utilitarianism philosophy. And if that wasn’t enough, she is reprehensible for the new monstrosities that haunt the creaking halls of Rapture – the Big Sisters. The plot fails to live up to the impact of the ‘Would You Kindly’ twist from the first game, but it is nothing short of enthralling. Unfortunately key plot points are delivered through innocuous lines of dialogue, with no clear indication of what’s important and what’s not. The audio diaries make a welcome return; haunting logs impart integral plot developments, which may sound lazy but in action work brilliantly, augmenting the ominous ruin that is Rapture.


Read More in Issue 24

About the game

The BioShock games aren’t your typical first-person-shooters. Set in an alternate history, the games take place in Rapture; a metropolis built under the Atlantic Ocean. Taking the best survival horror elements and matching them with an immersive storyline, the first game left us stunned. Irrational Games has passed the torch to 2K Marin to develop this one, and they’ve certainly got a lot to live up to. So, is it worth returning to Rapture?

Dante’s Inferno

Friday, April 23rd, 2010

Score: 10.5/13

Written by Drunken Gamer

OK, you can take that quizzical look off your face, just because I’m known as the DrunkenGamer does not mean I not cultured.

The guys at Visceral Games & EA have released Dante’s Inferno, to allow us to play out their take on the epic journey of Dante through the various circles of hell. Now, if you know your Divine Comedy from your left elbow, do not go in expecting a direct interpretation of the original works. It’s based on the epic, but has definitely taken artistic licence with it.

This is only to be expected, as the epic’s Dante is a scholor who is just traversing the circles, and that would not exactly make for great gameplay.

Viscerals Dante is a kick-ass warrior who fought in the crusades, which included a fight with the Grim Reaper for.. some.. reason. After the fight with death Dante takes his scythe and heads home, wrecked with self-doubt about what he has done while away, but semi consoled by the fact that the church had absolved him of his sins.

He arrives home to find that his beloved Beatrice has been slaughtered. As he kneels there holding her dead body, Satan makes his appearance to claim her soul and take her to into the inferno. You see, in return for his safe return from the crusades, she had made a deal with the devil. Dante, not wanting to see his beloved lost to the fires of eternal suffering on his behalf, instantly sets off for the 9 circles of hell in order to save her soul and guide her to her rightful place in paradise. Thankfully, to help you on your travels through hell you are not alone, as you are guided by Roman helper Poet Virgil.

The gameplay itself is your regular action game format; hordes of enemies will attack you and you have to give them a good old fashion whooping. As you already have the scythe of death himself, your more than prepared to give the hordes exactly what is needed.

You have three basic attacks: a light fast attack for small damage, a slow heavy attack for big damage & a ranged blast of holy energy that comes from the cross of your fallen love. As you progress through the game you can gain combo’s for these attacks to make your killing even faster. On top of the basic attacks are magic abilities that you gain. Examples include Righteous Path, which sends you hurtling towards an enemy while leaving a trail of icy shards behind, and Lust Storm, which temporarily surrounds you in a vortex of damaging dark energy. Some of the spells are gained from items you pick up on your travels, others are only available from the character upgrade system that also gives you access to the combos mentioned earlier.


Read More in Issue 24

About the game

Everyone that has done any form of literature education, and many who haven’t, will have heard of The Divine Comedy. This is the epic poem written in the 1300’s by Dante Alighieri, chronicling the journey of the poems protagonist, also called Dante, through the three realms of death. The first of the three realms is the Inferno, which is home to the various circles of hell, each specifically meant to correctly punish the souls damned there for the sins they committed.

Prototype

Friday, April 23rd, 2010
That's one ugly son of a b***h

Score: 7.5/13

Written by Johnny Clapham

Poor Prototype, it’s release date caught between the very similar inFamous and the tent pole release Ghostbusters: The Video Game. While good in it’s own right, Prototype sadly does not fair well against inFamous, though it does have some fun ideas that makes it stand out from the usual superpowered sandbox games.

Prototype gives players the ability to grab anyone on the street and transform into them – not only a very cool trick but also an interesting way of telling the game’s story. You can sit back and watch the cutscenes to get the bare minimum of the plot or you can hunt down people on the streets of New York who have information relating to the conspiracy. Absorbing them gives you access to their memories, displayed in a quick cutscene that then gets added to the ‘Web of Intrigue’, which connects each piece of the conspiracy together…



Read More in Issue 16

About the game

The game follows the story of Alex Mercer, a man stricken with amnesia who wakes up on a morgue slab in the basement of GENTEK, a large genetic engineering company. Alex escapes and sets out to recover his memory and find out exactly what has occurred. Along the way, he discovers that he now possesses powerful shapeshifting abilities that grant him tremendous strength, speed, weaponry, and the ability to “consume” people to gain their memories, skills and appearance. With no memory of his previous life, Alex is forced to track down those responsible for the situation and consume them in order to uncover the truth behind the conspiracy.

God of War III

Friday, April 23rd, 2010

Score: 12.5/13

Written by Gavin Dodds

Now hush, the story teller has regained his breath, quenched his thirst and is standing to recount the final chapter in the Epic of Kratos.
Will this mortal man be capable of taking down the ruling Gods and overthrowing the power of Olympus? Will he finally have his vengeance? Will he manage to redeem himself for the death of his family?

That, my friends, is for you to decide. For the story of Kratos is not an epic poem, but an interactive tale that you yourselves will narrate the end of by playing the game God of War III on your Playstation 3 consoles.

As in the other games in the series, you control Kratos, wield deadly weapons and collect powerful artifacts on your quest of vengeance.
The game begins as GoWIII ended, with Kratos and the Titans assaulting Mount Olympus while the few remaining Gods that Kratos hasn’t killed look on in shock. You must fight off the warriors of Olympus that swarm over the Titan Gaia as she climbs the mountain towards Zeus.
Of course, the Gods aren’t going to stand around gawping for very long. They defeated the Titans many years earlier and it’s only through Kratos stealing the powers of the Sisters of Fate that the Titans are able to threaten Olympus once more. The Gods enter the battle and you soon find yourself fighting a leviathan summoned by Poseidon, God of the sea.

As is traditional in the series, this early part of the game takes the form of a boss battle that would be considered epic enough to end most games. But, here, it only serves to set the scene for the game to come.
It is during these initial scenes of God of War III that the player is first introduced to – nay, assaulted by – the absolutely amazing scale of the game and the immense size of the Titans. Kratos fights huge creatures on the smallest areas of Gaia’s arm. When she is attacked by the leviathan, Gaia is almost pulled by the face off the mountain, and the camera pulls back from Kratos’ battle to show the struggle she goes through. This is seamless, smooth and not a cinematic, as when the camera returns to show Kratos you realise that you were still controlling him during the interlude.


Read More in Issue 24

About the game

Born of a warrior race, raised in combat and made a captain of his people’s army, Kratos pledged his life to the God of War, Ares, in exchange for victory in battle. Later, after years of service, he was betrayed and tricked into killing his own family. Kratos rebelled, quested for the box of Pandora and finally used its power to kill Ares and replace him on Mount Olympus.
A restless God like Kratos could not just sit on his throne and watch war made in his name, so he would often join battle on the side of his Spartan warriors, bringing sure victory and angering the other Gods.
So much so, in fact, that he was betrayed again and stripped of his Godhood. In response, Kratos undertook another quest, this time to the Island of Creation, in order to confront the Sisters of Fate, alter his own history and take revenge on Zeus, king of the Gods and Kratos’ own father.

Starcraft 2: Wings of Liberty Beta

Friday, April 23rd, 2010

About the game

Written by Drunken Gamer

There are many challengers to the RTS throne, but one thing that every fan of the genre will agree on is that the original StarCraft is up there with the very best of them. If you don’t agree, then, well..you are wrong.
With its evenly matched multiplayer gameplay, engrossing single-player storyline and well designed races, StarCraft was instantly loved by gamers the world over when it was released. So much so, in fact, that it is still being played regularly to this day, 12 years after it’s 1998 release.
Thankfully, after years of delays and excuses, StarCraft’s much anticipated sequel, StarCraft II: Wings of Liberty, has finally gone into the closed beta stage. To say i’ve been eagerly awaiting this would a gross understatement.
Whether me getting a beta key was luck, or just the Blizzard PR guys attempts to stop my constant questioning as to when it would arrive, we will never know.
Nor do I want to know – I got my access to the beta either way!!
Somewhere during my first match, between having my base overrun by Zergling’s and watching the attack force I had sent to my first opponent being torn apart, I realised I should probably share my opinions on the game with you guys.

The very first thing to talk about is the new look BattleNet system. When you log into the game you seamlessly log into BattleNet at the same time. The interface looks great, everything is simple to understand and it’s all easily accessible. One of the most important things you can access from this view is your player profile. Anything you could want to know about your account is here, from achievements (which were disabled at this stage of beta) to match history and even your win/loss statistics.
Selecting a previous match from the history will present you with the final overview of that match, showing you a bunch of interesting details, such as your average resource collection rate, unit production and even an overview of your build order.
This is all very useful information for the future, allowing you to determine exactly how, and why, you lost or won a match. Hopefully, using this information, you can then refine your tactics for a more successful battle next time. You can even see what your opponent did during the game, helping you figure out what worked so well for them, and why your troops were cut to ribbons while theirs just stood there..laughing.


Read More in Issue 24

N.E.O online Beta

Friday, April 23rd, 2010

About the game

Written by Scott Malthouse

From the minds that brought you Shaiya and Dragonsky comes something familiar yet refreshingly new. New Era Odyssey Online, or N.E.O, is a free anime-style MMO that does away with class boundaries, allowing you to seize the torch of freedom and break free from the shackles of the usual warrior, theif, archer and wizard characters. Korean developer Sonov had different plans for N.E.O, giving the player more control over how their character develops. This is the key aspect of this well done, if slightly muddy-looking game, and one that sets N.E.O apart from the mountain of MMOs out there in the cyber ether.

N.E.O looks set to become the driving force behind a new concept of MMO, one where character freedom is highly valued. But that’s not to say that it leaves behind the tried and tested tropes that have been with online anime fantasy games since the dawn of time. You have your well endowed battle wenches, weapons the size of aircraft carriers, interesting but impractical clothing, and cutesy characters to make the girls squee.

Like the beginning of every good fantasy story, this one starts with character creation. You can only choose from human characters, which is a slight let down considering humans are boring when it comes to a game genre that’s full of fantastic creatures. Still, the freedom to dabble in a bunch of classes more than makes up for this drawback, allowing players to have unique characters even without the multitude of races. You can choose your hair style, eye colour, clothing, hair dye etc, which are all standard features in most MMORPGs now.
Once you get out into the wide world you will see that graphics aren’t N.E.O’s strong point. Looking like they have come straight out of Neverwinter Nights, the jagged characters and cardboard environments aren’t really enough to put you off playing, but the graphics are definitely something that needs working on. That said, those with lower spec PCs will be able to run the game, which can only be a plus.

As mentioned before, the glowing highlight of N.E.O is the class freedom. You choose skills of different classes from the training instructor NPC, who will sell you skill books. You read the book by double-clicking and then you can plop it into one of your skill slots. You are allowed to learn multiple skill books from different classes, so you could pick a Gunner and then a Priest skill, making your character into a badass gun-toting healer. You may want to get tanked up with Warrior skills for a few levels and then get some Mage and Archer skills to get the best of all three classes. The system works remarkably well and it allows for some great combos. Never before have characters felt so free.


Read More in Issue 24

Overlord II

Friday, April 23rd, 2010

With eyes like that, you can't help thinking,

Score: 12/13

Written by Drunken Gamer

Nobody can really explain it, but there is definitely something encoded into us humans that results in a society-damning fact. Given the choice between doing something good and something evil, particularly in games, many people will instantly choose the path of evil.

Or is that just lil, sadistic old me?…



Read More in Issue 16

About the game

Some years have passed since the events of the last game and the last Overlord has gone, leaving the remaining minions once again looking for a new Overlord to guide them.

They find you as a young child, just outside of town being picked on by the other children – seems your glowing eyes and pointy hair have earned you the less-than-favourable nickname of ‘witch-boy’. Deciding that they should step in to even the score, they send a small group of brown minions to help you out. This perfectly doubles as the start of the games tutorial, teaching you the basics of minion control.

During the tutorial, after ruining the town of Nordberg’s winter festival and having them sacrifice you to an invading army for their own self preservation, the minions take you back to the Netherworld. It is here that you meet Gnarl, the oldest and wisest of all the minions.

He officially declares that you are the new Overlord, hands over the Dark Tower and all remaining minions to your control, and steps forward as your personal advisor.
Let the fun and mayhem begin!

Achron

Friday, April 23rd, 2010

About the game

Written by Drunken Gamer

If there is a genre of gaming that could already be considered complex, RTS tops the bill. Making sure you have an effective strike force while also keeping your base defended and ensuring you have the resources to keep the fight going are but some of it’s generic demands.
Clearly this wasn’t complex enough for the guys at Hazardous Software. They decided to go beyond real-time and into meta-time with Achron. What this means, in simple terms, is that they added time-travel to the battlefield, so now as well as wondering where the attack is coming from, you also have to consider the ‘when’.
What I’m going to try and do is explain exactly how they have managed to include such a mind-bending concept into both the single and multiplayer game.
Wish me luck.

Firstly I have to explain a little about the basics of Achron’s user interface. All your usual RTS staples are there – unit and production controls, overview map, etc. – but what is unique to the game is the timeline controls. It is here that you see how things are playing out in the game, how the actions in the past and future are impacting things, and when you can expect those actions to be propagated into the present.
How it does this is difficult to explain, yet once seen in action you will almost instantly understand it. There are three marker lines on the timeline at any point: yourself, the enemy & the present. They exist to show you where the other is in the overall timeline.
So, if you suddenly see your enemy’s marker jump into the past, you know to be watching that area of the timeline for its second use – activity notification. Whenever something is done, such as damage taken or dished out by your units and structures, it’s plotted on the timeline in a simple to understand bar-graph style.

Lost yet? OK, let give you a step-by-step of what it would look like.


Read More in Issue 24

Officers: World War Two

Friday, April 23rd, 2010

Let it snow...

Score: 9.5/13

Written by Dan Allen

There is no real story to speak of, but that’s no biggy – though it may dampen the overall sense of purpose and motivation to see the campaign through. You take on the role of a key Allied officer and recreate famous battles that were vital in stopping Germany’s invasion of Europe.

The gameplay itself is very good, and the strategical challenges that Officers throws at you are, at the very least, going to make you plan ahead a little if you want to overcome it in a decent amount of time. Thanks to the grand scale design of the game, you’re going to want to put the thought in to avoid spending hours-upon-hours on each stage of the campaign…



Read More in Issue 16

About the game

Games Factory Interactive’s “Officers: World War II” has some great features and bags of potential, only to be let down by a lot of ’samey’ gameplay and an overall generic RTS feel.

WWII is a frequent choice for RTS’s, and Officers uses every home comfort available to make players of the genre feel right at home. The campaign begins at the infamous D-Day landings and throws you straight into the excitement of the battlefield, wasting little time in warming you up for the action. You’re more than ready for it though, as you will have no doubt played this game a bunch of times before without realising it.

Video of the Week

Mass Effect 3 – Better With Kinect

New Trailer confirms Feb 14th Release date! Past Weeks …