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Archive for June, 2010

Landit Bandit To Touch Down June 23rd

Monday, June 21st, 2010
Landit Bandit

Rastafarians, dodgy art dealers and a helicopter made from Da vinci’s most inspired pieces; it can only mean one thing, Landit Bandit, the genre-defining semicasual-retro-helicopter-adventure game is nearly here!

Swedish-based independent games developer, The Bearded Ladies, let slip another tantalising developers diary for their soon to be released, retro-inspired helicopter-adventure game.

From the 23rd of June, players will take control of the laid-back islander, Marley in this retro-inspired, helicopter-adventure game on the PlayStation 3 Network.
Compete for the high-score on the global leaderboard or battle head to head in 6 unique duels or work co-operatively across the 20 level campaign ranging from the picturesque desert islands to the cool, ice-filled tundra with enough humour to keep you laughing from one level to the next. (more…)

Arkonauts Are Go!

Friday, June 18th, 2010
boxart

UK independent multi-platform game developer, Strawdog Studios is proud to announce that its eagerly awaited classically addictive Arcade game, Space Ark on Xbox LIVE® Arcade for Xbox 360, has left earth’s atmosphere priced at 800 points.

A colourful, original arcade action game harking back to the golden age of ‘one more go’ gaming running through its DNA, Space Ark is that classic title, which is easy to play yet difficult to master for both casual and hardcore gamers alike.

To see the elite arkonauts in action, view the brand new trailer at: bit.ly/spacearknowlive

The trailer and screenshots can also be downloaded from:  http://www.strawdogstudios.com/incoming/space_ark_trailer_4.zip

www.spacearkgame.com

Second developer diary released for Landit Bandit

Friday, June 18th, 2010

maincharacters Swedish-based independent games developer, The Bearded Ladies talk about the exciting casual-helicopter-adventure-game, Landit Bandit for the PlayStation®3 Network in their latest developer diary.

The second episode of The Bearded Ladies developer diaries is now ready! Meet the developers behind the soon-to-be-released casual-helicopter-adventure game, Landit Bandit. Hear about their story, visions and ideas. Be prepared to be knocked down by their charisma, as much as the outstanding qualities of the game.

The second diary will reveal more about the gameplay experience in Landit Bandit where you play as pilot, Marley – one of the central characters – and interact with a group of eccentric islanders. The new diary will also reveal more about the unique environments. Discover 6 gorgeous levels in a journey through Paradise, Ice worlds, to the Rock Mountains and back in time to a retro 2D Cave world.

(more…)

Prince of Persia: Forgotten Sands (Review)

Friday, June 18th, 2010

9/13

Ever heard of the Interquel? It’s a piece of fictional work that takes place chronologically between two other pieces of already completed work, bridging one to the other, therefore an interquel is a sequel to one work and a prequel to the other – still following?

Chances are you’ve probably seen an interquel, or more likely played one. Ever play Star Wars: Shadows of the Empire? That’s an interquel for The Empire Strikes Back and Return of the Jedi. Metroid Prime took place between Metroid and Metroid II, consequently it’s an interquel. Ubisoft’s Prince of Persia: The Forgotten Sands is an interquel, taking place in the seven year gap between the fantastic Sands of Time and the not so great Warrior Within. (more…)

Red Dead Redemption (Review)

Friday, June 18th, 2010

13/13

Let’s be honest, the spaghetti western genre has been an uninspired one as far as us gamers are concerned. Sure we’ve had the likes of Gun and the two Call of Juarez games, 09’s Bound in Blood actually been pretty impressive, but we were starting to think that the wild west, so well portrayed in the movies, simply had knack all to offer the world of gaming. But that has changed forever.

Rockstar’s Red Dead Redemption is the spiritual successor to the not-so-great Red Dead Revolver, and is nothing short of spectacular. A truly breathtaking, impressive technical achievement worthy of every single bit of praise it will receive. Sure it builds on the fantastic mold of the GTA series, but it does so in the kind of way that creates an entirely unique experience.
Grand Theft Horses, this is not! (more…)

Heroes of Newerth (Review)

Friday, June 18th, 2010

11/13

Upon completion of the Heroes of Newerth tutorial you are advised that you are likely to become frustrated at this game. That’s probably the most refreshing admission we’ve ever heard in a game, and it’s not without warrant. Heroes of Newerth is damned competitive! Shrinking violets who prefer to play casual games should stay clear, because a steel will, a brain for strategy and a stress reliever next to your keyboard are the weapons you will need to aid you in this fun and frantic Multiplayer Online Battle Arena. Uncompetitive gamers need not apply.

In the last issue (Thirteen1 #26) we bashed people around the world in Bloodline Champions, a game that is looking like it will become a new heavy hitter in the relatively recent MOBA genre. (more…)

Pure Football (Review)

Friday, June 18th, 2010

5/13

Sometimes it’s just not that cool to be unique. Pure Football, a 5-a-side kick around of a title marking Ubisoft’s first footsteps into the EA/Konami dominated football battle, is definitely unique. Unfortunately, it’s also definitely not cool.

Pure Football’s announcement actually stirred a bit of excitement in the T1 office, albeit tentative. There was excitement nonetheless though, hence us jumping at the chance to have a talk with the guys at the studio when the T1 website relaunched last month. Ubisoft are on a roll at the moment, and with backing from none other than England captain Stevie G, it looked like we were finally getting a football game that could stand up to the market leaders. After seeing the answers from the developers our interest had peaked. (more…)

Lead the Meerkats (Review)

Friday, June 18th, 2010

10/13

Thirteen1 readers will hopefully recognise that we love animals. The badger is a favourite and adopted mascot – just see the previous few editions. But even the bar-code bear of the night has its place when there are meerkats involved. And thanks to Lapland Studios, we have been blessed with an opportunity to fulfil our animal desires with the adorable WiiWare title, Lead The Meerkats. With its skillful blend of simulation and RTS gameplay, and at just 1,000 points, its ’simples’ but value for money.

The bright colours and catchy bass line seize the attention right from the intro screen. The palette of colours featured here, and throughout the game, are evocative of the sun-scorched desert, the setting for what should be a radiant simulation of humble meerkat life. (more…)

FIFA 2010 World Cup: South Africa (Review)

Friday, June 18th, 2010

11/13

This is it, the summer of dreams – the summer we’ll all remember. The one that we’ll be constantly waxing lyrical to our grand kids about, just like our grandads do to us with their memories of Moore, Best and Charlton lifting the cup in ‘66. It’s world cup time – c’mon you En-ger-land!

Let’s be honest, it’s easy to get sucked into the blind hope of glory as world cup fever sweeps the globe (not so blind if you’re lucky enough to be Spanish or Brazilian). It’s also way too easy to patriotically purchase every piece of clobber branded with your country’s flag. After all, this is a momentus, globe-uniting tournament that comes just once every 4 years – it’s natural for everybody to cash in however they can. Heck, even the Thirteen1 office will be littered with flags..the editor will see to that. (more…)

Naughty Bear Q&A

Thursday, June 17th, 2010
Baseball Bats

Remember being a kid and thinking that your teddy bears are secretly plotting against you whilst you sleep? Just us? Well, it’s now a reality! Naughty Bear is A2M’s latest creation featuring brutal bear-on-bear action, all wrapped up in a cutesy cartoon-esque setting. We caught up with the Naughty Bear developers for more info on the psychotic bear and his homicidal tendencies…

1/ Did somebody have a bad experience with a teddy bear in their childhood to come up with the concept for Naughty Bear? If not what was the inspiration behind Naughty Bear?

Much of the inspiration for Naughty Bear came from Saturday morning cartoons, and the idea of juxtaposing that innocence with dark humor and over-the-top violence. We think the blend of syrupy cuteness and cartoon violence works because of the foundation of an innovative AI in the game, making Naughty Bear a unique, fun experience every time you pick up the controller. (more…)