Wednesday, June 27th, 2012
The gaming community has always been divided when it comes to difficulty versus enjoyment. In the red corner, ‘hardcore’ elite gamers who think all games should be as challenging as possible. In the blue corner, gamers who prefer to play for the thrill of the adventure and as a way to unwind at the end of a hard day.
Diablo’s Inferno mode recently reignited the debate over how difficult games should be, with game director Jay Wilson’s “and then we doubled it” quote becoming an instant internet meme. Now, with yesterdays announcement from Hitman: Absolution director Tore Blystad stating that just 20% of gamers will see the final level of Agent 47′s latest blood bath, both the red and the blue corners have come out swinging. Funny thing is, neither side of the argument is more valid than the other.
One thing is for certain, games ARE getting easier. but that doesn’t have to be viewed a bad thing. Here’s 5 reasons why:
Lower Entry Level = More People Playing
Ever since we donned headsets and took to the online gaming space, console gamers in particular have been complaining about kids destroying them online. It happens to us all and we hate it. Especially when the rating sticker says the game is for adults-only. There’s nothing worse than watching your in-game brains fly out of the back your skull, only to discover it was a 12 year old kid up past his bed time who delivered the fatal shot.
Sure, harder games for adults would mean less of this nonsense, but it would also mean less games altogether.