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Archive for the ‘PC’ Category

Non-Gamer’s Review: SimCity

Friday, June 14th, 2013

simcity_logo Few games have the ability to make me jump up and down with glee upon its arrival – but SimCity is one of those games.

Although it was actually released for PC back in March I was holding out for the Mac version, but following EA’s announcement that its release is getting pushed back again to August, I gave in and begged Dan to lend me his laptop and buy it for PC.

As your resident non-gamer, the first thing I ask your Ed when he brings a game home for me is always “Am I actually going to be able to play it?”. It’s no secret that using a ‘twiddler’ (or controller to the rest of the world) doesn’t come naturally to me and has been my biggest stumbling block ever since I was dragged into the gaming world (hmm… dragged is a strong word, maybe ‘compliantly strolled’ might be a little more accurate). It’s like all of my characters are drunk – personally, I think it’s highly irresponsible of them. If you ask me, it may be a generational thing. Hand a controller to a 7 year old and he’ll probably handle it with greater skill than he does a PC. But I’m old (I just turned 27 and am not handling it very well) and grew up on primitive PC games – predominantly the SimCity franchise.

Read More in Issue 63 of T1 Monthly

Review: Remember Me

Friday, June 14th, 2013

gaming-remember-me-screenshot-10 Remember Me is a new IP from Capcom, which is always a welcome, if somewhat risky move at the end of a console life cycle. By conquering immersive storytelling while simultaneously serving up little of interest in its core gameplay, Remember Me will be remembered fondly for its enamouring world and characters by those who played it through to the end, yet instantly forgotten by those who only have a quick play with it’s flaky mechanics.

Taking place in Neo-Paris, Remember Me throws you into a world where memories are controlled by one corporation, and everyone is waiting to get their next hit of them. Whether that be buying a first kiss memory from a vending machine or a number of other treasured memories long forgotten. You play as Nilin, a memory hunter – one of the best – who uses all her prowess to try and take down the company who made her who she is. She’s also intent on recovering her own lost memories to discover her past, and just generally survive the harsh alternate future Capcom have crafted.

Read More in Issue 63 of T1 Monthly

Why you Should Buy the Knife of Dunwall DLC

Tuesday, May 14th, 2013

knife The Knife of Dunwall is the second of three downloadable add-ons for Dishonored, a game that reminded critics and gamers how first-person action titles don’t necessarily have to stick a gun in players’ hands to make things enjoyable.

If there are any doubts as to where Dishonored takes its inspiration, The Knife of Dunwall should cast such doubts aside. This is what the Thief games would have been if there had been less shit to steal and more ways to kill people, and The Knife of Dunwall pays tribute to Looking Glass Studios’ first-person sneaker with little flourishes of nostalgia.

Read More in Issue 62 of T1 Monthly

Free-to-play fantasy MMO Panzar launches in Europe 22.4.2013 with fully localized content for English, German and French!

Tuesday, April 23rd, 2013

logorew Panzar is a free-to-play fantasy MMO that focuses on team based matches with a heavy player vs. player component.

Combining fast paced gameplay with stunning graphics, Panzar overpowers all foolhardy foes on any given battlefield!

Created by Panzar Studio, Panzar first saw daylight in April 2012, when it was released in Russian open beta to great acclaim. In less than a year, Panzar had already attracted over a million players, guaranteeing the game’s place in the top of the food chain. (more…)

Defiance Review

Monday, April 22nd, 2013

defiance6 Defiance is a new type of MMO with its own linked-in TV show, and while it may not topple the giant that is World of Warcraft, it also has no intention of doing so.

Let’s be honest, who needs to worry about kungfu panda’s and magical elves when you have an ass kicking, alien fuelled, massively multiplayer third person shooter on your side?

Defiance opens up in the city of San Francisco, ravaged by war, mutants, hellbugs, and the ever present danger and intrigue of Arkfalls. The setting for Defiance is very urban and gritty, a facet that very much extends to the mission types. In the face of familiarity, San Francisco makes for a surprisingly interesting and rich setting for a game, and that they allow you to battle on recognisable landmarks like the legendary Golden Gate bridge is a very nice touch indeed.

Character creation comes off as a little lacklustre, with extremely limited looks and starting attire for your Ark Hunter. There is the option of playing as either a Human or a Votan Irathient though, which offers more cosmetic changes. You choose a back story at character creation that determines your class, clothing and your starting weapon, and you can always get new weapons and clothing by completing missions.

Read The Full Review in The latest Issue of T1 Monthly

Alien Spidy Review

Monday, April 22nd, 2013

alien_spidy9 It seems even the hardcore platform genre must cater to stereotypes.

Brought to us by Kalypso and Enigma Software, Alien Spidy runs with the familiar lost/kidnapped romantic interest as its excuse for a rather endearing character to hop around the undergrowth, swinging from seeds to tree branches and cave walls, and collecting orbs as he goes.

There are sharp moments of gameplay genius wedged in the overtly cute subject matter, which may only serve to make you feel like a toddler having a tantrum when you put – or throw – down your controller in frustration. Alien Spidy does indeed look like a soft and easy title to whittle away the hours of a casual weekend, but rest assured this game has teeth, and it will catch your attention in a death grip the way only hardcore physics-platform games can.

Like many of its ilk, Alien Spidy sets you up with the basic principles of movement and objectives, and then leaves you to get on with a few dozen levels, each one slightly more complicated than the last. This will come as no surprise. There are three themed environments for our heroic arachnid to negotiate, each with an increasing number of hazards that result in a snappy return to your last checkpoint. Nothing that will hoist your eyebrows any higher than standard issue eyebrow level.

Read The Full Review in The latest Issue of T1 Monthly

Gravi Review

Tuesday, April 16th, 2013

gravi-03 It’s not often I find a game both frustratingly hard and fun to play at the same time.

But Gravi, a new 2D puzzle platformer by Hashbang Games, does exactly that, taking a leaf out of Super Meat Boy’s book to deliver an experience that’s as almost fair as it is punishing. Gravi makes you die, a lot, and you’ll be tearing your hair out at its later levels (a lot!) – but boy does it feel good when you make it to the end of a level unscratched.

Currently in alpha, the premise of Gravi is misleadingly simple. You play as a small blue orb named Gravi, who is stuck in some sort of alien testing facility and being chased down by a red orb called Anti-Gravi. That’s about all you get on the story front at this early stage, and I’ve pieced most of that together from the trailers. Your objective is to escape the facility by navigating a series of increasingly challenging mazes. True to hardcore puzzle-platformer form, there are a billion and one things in your way, and you WILL die from their touch…over and over again.

Read The Full Review in The latest Issue of T1 Monthly

How Update 0.6 Completely Changes Firefall, and Why It’s Better Now

Tuesday, April 16th, 2013

firefall-logo In December last year, I previewed Red 5 Studios’ sci-fi FPS/TPS MMO, Firefall – and I loved it.

However, despite me and many others enjoying what was there, Red 5 has since released a huge update that changed…well, basically everything. OK, maybe not that extreme, but it did ring in the changes across many of the games major facets, including the crafting, Local Events, and battleframes as well as introducing a few new features, such as ARES Missions. As far as beta patches go, this is arguably the boldest I’ve ever seen. Really.

Firefall’s battleframes – aka, the game’s class system – have been tweaked in a big way. Players can still change battleframes at the battle station whenever they wish, but you now start with the 5 basic frames, and all of them come with 3 powers and a full set of starter gear that you didn’t receive before. This works wonders in opening up the game from the get-go, and offers a refreshing twist on the usual monetization method of only giving players one or two character slots from the beginning and charging for extra.

A new “Hyper-Kinesis Module Meter”, or “HKM meter” for short has been added to the HUD, which fills as you kill and can be used to unleash new ultimate attacks. This again twists generic MMO conventions, allowing players to test the potential of their battleframe early in the gameplay without having to spend time (or money) earning XP to level up powers/gear for special attacks.

Read The Full Update in The latest Issue of T1 Monthly

AR-K: Chapter 1 Review

Monday, April 15th, 2013

ar-k Having first been released in 2011 by Gato Salvaje, episodic adventure title AR-K: Chapter 1 has been relaunched over PC, Mac, iOS, and Android with a more heavily translated version than the last. The game is downloadable for free from their site over April too, which is a bonus for thrifty adventure fans like myself.

We’re welcomed to the game with some dubious renders grinding one another in a club devoid of patrons. The main character, a journalism student called Alicia Van Volish, then wakes up in her trashed (yet futuristically clinical) room, looks around and exclaims: “What the f*ck?!”

As openers go, it’s a pretty engaging one, despite its shortness. Our heroine must now uncover who it was that she slept with last night. We’re introduced to Alicia through a short exposition sequence where she explains that she actually wanted to be a police officer, but her budding career was ruined because the police found a mysterious object in her handbag, one that she apparently had no idea about. She then began studying journalism for an outlet for her ‘deductive skills’.

Read More in Today’s Issue of T1 Daily

Bioshock: Infinite Review

Monday, April 15th, 2013

bioshock-infinite-logo When I played the original BioShock for the first time I didn’t know what to expect. Back in 2007 I wasn’t the savvy gamer I am now (debateable, I know), and I hadn’t played any games by Irrational Games, meaning I missed out on System Shock 2.

I only picked up its spiritual successor, BioShock, as a buffer while I waited for Halo 3 and Call of Duty 4: Modern Warfare, and despite the time I spent with those two titles, it was BioShock that left a lasting impression on me. Never before had an FPS drawn me in with an engaging narrative, not to mention the superbly crafted world of Rapture, a dystopian city built under the sea. How could I not fall in love with its majesty, or the mystery behind its downfall? The genius science fiction involving splicing and ADAM, the 1960s backdrop, Andrew Ryan’s doomed vision of a society without limits, and of course the trippy hypnotherapy twist – wow! Yes, BioShock really did leave its mark on me. Unfortunately the same could not be said for BioShock 2. While it’s not an overly terrible game, it didn’t cut the mustard like its predecessor. But enough talk of the past, as easy as it is to reminisce of games gone by, it’s BioShock Infinite that everybody’s talking about these days.
There’s a strong family resemblance between BioShock Infinite and its older brother; the theme of “it’s the same, but different” is constant throughout. Andrew Ryan, the charismatic ruler of Rapture from BioShock is replaced by Zachary Hale Comstock, or Father Comstock the Prophet as he’s known by the residents of Columbia.

Read The Full Review in The latest Issue of T1 Monthly