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Archive for the ‘Previews’ Category

Wildfire Worlds Alpha Hands-On Preview

Monday, March 18th, 2013

wfw_ruins_06-jpg “Introduce a little anarchy, you upset the established order and everything becomes chaos. I’m an agent of chaos” – The Joker.

Ever doubted that the Joker’s bizarre anarchistic ideologies could really exist? If so, try spending 10 minutes with Wildfire, the inventive reverse-city-builder from new indie development outfit, Dot Product.

In those 10 minutes, you’ll come to realise that an ‘agent of chaos’ fuelled by no motive other than simply watching the world burn isn’t actually that far fetched an idea. In fact, watching an established order smash and burn itself to the ground under your influence can be a disturbing amount of fun. Morally questionable, yet highly enjoyable fun! [Joker laugh]

Inspired by the oppression and austerity driven riots throughout the world , Wildfire, currently in alpha testing, presents you with a beautifully crafted cardboard cut-out London and gives you one simple task – inspire the paper toy society to destroy absolutely everything. To do this, you must “plop” a little activist into the world and watch him corrupt the state and spread the anarchy.

At it’s most basic level, Wildfire is set up as a simulation game. The game gives you a single “agent” to place anywhere within the city, who you can then watch attempt to turn other citizens into rioters by touching them. Much like a giant game of group tag/zombie infection, your one activist will soon become a hundred strong as each infected citizen goes on to infect a bunch of others in a Fibonacci sequence.

Read The Full Review in Issue 60 of T1 Monthly

Alien Spidy: Cute meets Hardcore Gameplay

Wednesday, October 31st, 2012

alien_spidy9 Once upon a time there was a hole in the hardcore arcade gaming world, then Super Meat Boy filled it. But the hardcore arcade gaming world always wants more, so now we’re being approached by a small eight-legged hero on the hunt for his missus.

Alien Spidy is set to surprise those who think it’s just another cute platform-action game.

Published by Kalypso Media Digital Ltd. and developed by Enigma Software Productions, Alien Spidy sees our protagonist following a physics-based trail of shiny objects, score multipliers, power-ups, and obstacles, in a quest to rebuild his crashed spacecraft and rescue his other half, Virgi.

Read More in Today’s Issue of T1 Daily

Planetside 2 Beta Preview

Friday, October 19th, 2012

esamir2 SOE’s Planetside 2 has finally arrived, fixing the free-to-play MMOFPS crown in its sights.

The persistent war torn online world allows hundreds of players to fight against each other in a continuous online gaming experience. These matches don’t last for 15 minutes – you’re in chaotic battle for days or even weeks on end, using quad-bikes, tanks and fighter jets to take over continents on the planet of Auraxis until your empire owns the planet. This is a game that truly requires team-play to succeed, despite a current issue with some troll players translating the term “friendly fire,” to “lol, spawn kill my own team”.

Read More in The latest Issue of T1 Monthly

Dollar Dash Preview

Tuesday, October 16th, 2012

screenshot22 Dollar Dash is a promising new arena battle game coming to PC and Xbox Live. Published by Kalypso and developed by Candy Gun Games, we managed to get our hands on an early version of its multiplayer thievery. From what I’d already seen, DD promised to be addictive – a staple of all great games on the Xbox Live format – and I can happily report that this little gem is living up to its promise.

Dollar Dash’s top-down madness plays out across a variety of mini, thoughtfully designed arenas, ranging from Skyscraper rooftops to museum quarters. The demo build we played had 6 arenas in total, two for each of the 3 main game types. Impressively, while all boasting simple hazards you need to be weary of, each level comes with its own unique gimmick, lending each a sense of identity. Making sure you don’t fall off a Skyscraper rooftop is one thing, but avoiding the gun shots of the creeping museum guard is another challenge altogether. Maps allow up to 4 players at a time, which can either be human or AI controlled. As you can probably imagine, playing against friends is going to be your best way of enjoying a spot of Dollar Dash.

Read More in The latest Issue of T1 Monthly

Hands-on With The New Painkiller HD Beta

Thursday, August 23rd, 2012

Painkiller was an FPS hit on release back in 2004, which was followed up by the favourably received Battle Out Of Hell expansion in December of the same year. All was looking good for the promising new franchise, until it took a 3 year hiatus and decided to come back with the abysmal 2007 release, Painkiller: Overdose.

Developers “The Farm 51” are making an effort to bring the ageing splatterfest back into the public eye with Painkiller: Hell and Damnation – an up to date remake of the original outing. A modern remake of an old classic? Painkiller: Hell and Damnation. HD. Clever. The game, which is now in a closed beta state, is much more impressive than their wordplay.

The beta currently features the full first level, the Graveyard, and it’s quite the treat for fans of the older, more over-the-top shooters of the nineties and early noughties, like Unreal and Doom.

As a remake, it doesn’t really stray from the formula established in the original Painkiller. You star as Daniel (the protagonist), who is thrust into a series of linked arenas and has to butcher all comers with a delicious smorgasbord of weapons, laying waste to the denizens of Purgatory and Hell. Thankfully, Farm 51 don’t seem to be repeating the mistakes of Overdose by making plot a priority – the beta doesn’t currently contain any cutscenes or exposition at all. With any other game this would be a mark against it, but Painkiller is about splattering various undead and demons apart. On that front, it delivers.

Read More in the August Edition of T1 Monthly

Omerta – City of Gangsters Preview

Friday, August 17th, 2012

omertalogo Kalypso Media, the company who brought us wonderful strategy game, Tropico 4, have us once again building empires; only this time of a more criminal variety in Omerta – City of Gangsters.

Thirteen1 have politely asked the Don a favour on this, the day of his daughter’s wedding, and he has graciously provided us with an alpha build version of the game. Cheers Don!

Omerta – City of Gangsters is a mixture of real-time and turn-based strategy. Empire building decisions are made in real time, while combat is played out using turns. Combat is unfinished in the current alpha build, so we will be concentrating on the non-combat aspects of the game. Empire building in Omerta sees you start the very bottom of the ladder; you are a lone gangster, with no crew and just a single property. Your task is to slowly build your mafia organisation by smuggling beer, firearms, and laundering money.

But before you delve into the criminal underbelly of prohibition era America, you must create a customisable character. The first glimpse into the RPG elements of Omerta can be seen here. You choose your mafioso’s statistics and decide his personality, be it a calm, intelligent smooth talker; a melee or gun expert; or a no-nonsense tough guy akin to Tommy DeVito in Goodfellas. Your character’s abilities will affect how efficiently he completes various missions within the game. A mastermind will be able to finish missions faster, but won’t have the brawns of a bad ass.

Read More in Today’s Issue of T1 Daily

Preview: PLANET CYRENE

Sunday, July 22nd, 2012

PLANET CYRENE: The Birth of a New World

Are you tired of life? Us, too. That’s why we had a look at Planet Cyrene, the latest virtual world to have dropped on the grid that makes up the Entropia Universe.

This MMORPG has gained a steady following since its inception over a decade ago, when Swedish developer MindArk came up with the idea of developing virtual environments in tandem with third parties. Since 2010, a few more planets have been added to the map and it looks likely that further developments are on their way.
The Entropia Universe is a piece of software you can download and participate in for free, but – like all free to play business models – it operates on a micropayment basis. No surprises there.

A few quid nets you some Project Entropia Dollars, which you will spend on the basic tools needed to explore a potentially hostile planet (weapons and clothing would be a good start). The newest planet, Cyrene, is comprised of three distinct areas, each of which can offer players room to explore, resources to gather, enemies to fight, and lots of side missions involving the usual plethora of fetch-and-kill objectives.

Having had something of a rickety start, with players complaining about bugged loot, getting routinely booted off the server, and worryingly flimsy frame rates, Planet Cyrene has calmed down to a point where you can actually involve yourself without too much hassle.

Read the Full Review in the July Issue

Beta Preview – World of the Living Dead

Friday, May 18th, 2012

wotld-logo Another zombie game, is it? Jump in, boys, there’s plenty of room in this overcrowded market if you squeeze in-between Resident Evil and The Walking Dead. Don’t mind the smell.

Developers and gamers just can’t leave the damned things alone – zombies are EVERYWHERE these days and there’s no sign of the outbreak abating. This is especially true of the browser-based title currently in its beta-testing stages, World of the Living Dead, though where virtually all other games are keen to show off their horribly mutated/mutilated celebrities, this game is all about focused management and survivor coordination.
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Serious Sam 3: BFE

Friday, October 21st, 2011

serioussam3_1 Serious Sam 3: BFE  -  Beta Preview

When playing a Serious Sam title, players have come to expect more carnage than you can shake a sledgehammer at; the newest installment in the franchise, Serious Sam 3: BFE, is no different. During beta testing I found myself loving every satisfying splatter, blood spray, and explosion.

This game makes most shooters look like a walk in the FPS park, and it’s hard to wipe a grin off your face as you mow down wave after wave of ill-tempered baddies. I was once told that to enjoy life you need to ‘embrace the chaos’; well, to enjoy SS3 you need to not only embrace the chaos, but own it. (more…)

Hawken – Why We’re Excited!

Friday, May 13th, 2011

hawken-game Ever heard of Adhesive Games? Us neither! Well, that was until they came out of nowhere and slapped us round the chops with a stunning and stylish trailer for their upcoming indie title, Hawken. The game appears to be a fast paced, multiplayer FPS where giant robots endeavour to tear each other fresh input-holes. Hawken looks epic, with sharp lighting usage, a real grand-to-minute sense of proportion and keen attention to detail. And all this from a tiny team in very little time; it almost seems unbelievable…

Hawken’s first person perspective straps players in their own pneumatic, post-apocalyptic, vertical murder machine. The cockpit display is grainy but detailed with various switches, dials, screens & alarms, which will crap out if your mech takes too much flak. All these little details are designed to heighten player immersion, making you the pilot of your own anime-style robo-warrior. Adhesive’s control system seems realistic enough to create a sense of hulking heft while still being responsive enough to appeal to the high-octane, FPS mentalists. (more…)