Thirteen1: Free Video Games Magazine


     
Advertise Here

Archive for the ‘PlayStation 3’ Category

To The Moon Review

Friday, September 21st, 2012

to-the-moon There’s something to be said when a game with a development staff countable on one hand can elicit more of an emotional response than a AAA title. If you’re going to play To The Moon then prepare to reach for the tissues for your eyes, because this is a heavy one, and while it strips away gameplay to make room for narrative, this indie gem isn’t one that’s going to fall from your memories any time soon.

To The Moon was created by Freebird Games on, would you believe it, RPG Maker. Don’t think for a second that this means it’s some high schooler’s vanity project to impress their friends – it’s a polished game. It uses sprites and a top down view, giving it the aesthetic of an old school Square RPG like Dragon Quest, but this is very much an adventure game. In fact, it would be fair to call it more of an interactive story than a game, considering the minimalist approach to interactivity Freebird have used. But don’t run away yet, because it’s the story where To The Moon really shines.

Neil Watts and Dr Eva Roseline work for the Sigmund Agency of Life Generation, a company that implants memories in dying patients’ minds to make them feel like they lived a happy and fulfilled life. To accomplish this, they have to actually enter the person’s mind and work their way back to an early childhood memory to implant the memory a-la Inception. Johnny Wyles is sick and wishes to go to the moon. But when he slips into a coma, it means that Neil and Eva only have a couple of days to implant the memory before he dies. It’s emotionally heavy, but a great little sci-fi plot worthy of an adventure title.

Read More in The latest Issue of T1 Monthly

Qasir al-Wasat: A Night in-Between – Indie Game Review

Tuesday, September 18th, 2012

qasir-al-wasat One of the things I love about reviewing indie games is the likelihood that I will come across something unique, a game that challenges conventional thinking, avoids common templates, and makes combat and puzzle solving fun. Qasir al-Wasat: A Night in-Between, meets the criteria of being unique and intellectually stimulating, but it struggles a bit in the combat department. I guess you can’t have it all.

Qasir is the first-ever commercial release from indie developers Aduge Studio. Aduge, made up of six friends in Curitiba, Brazil, gained some notoriety this year when Qasir was a finalist at IndieCade 2012. This group of six stated in an August media release that their goal is “to develop games that push the boundaries of video games’ expressiveness”. With Qasir they have succeeded in doing this through a layered story, compelling visuals, and a fascinating premise.

Qasir is a game that asks you to be patient and use your imagination, as storytelling and narrative play a major role. Sit back and chill as you scroll through the game’s opening steps, where the scene is set for you to undertake your mission of stealth and assassination. Qasir is a game rife with Persian and Arabian folklore and imagery, making it a game based on content that will likely be unfamiliar. Set between worlds in 12th century Syria, this is a setting few gamers can claim to have explored before.

Read More in The latest Issue of T1 Monthly

Review – Mass Effect 3: Leviathan

Wednesday, August 29th, 2012

22252 It’s about time we showed some love for Mass Effect 3, the game fans hated with unequalled passion earlier this year for its ending. BioWare has done a significant amount in this latest DLC to rectify the issues gamers had with the only other proper single player content, From Ashes.

Like From Ashes, Leviathan is actually an essential piece of Mass Effect 3; at least it is in terms of back story and context for that infamous ending.
It also comes with a selection of pre-ordered DLC weapons and upgrades that, ironically, were made available through the multiplayer modes first. So you’re not given ‘just’ a couple of extra missions and some new scenes for a few quid.

But we’re getting a little ahead of ourselves…

Leviathan begins with a trip to the citadel, visiting an Alliance scientist who’s been dedicating his time to researching ancient cultural myths in an effort to gather intelligence on the Reaper horde. There are hints of something tucked away in the dark corners of the Milky Way galaxy that can hold its own against Reapers. Things quickly get out of hand when it becomes apparent this entity, dubbed ‘Leviathan’, doesn’t want to be found.

The hunt takes you on three missions, each of which offers different kinds of scenarios, from simple infiltration and investigation, to all-out Reaper assaults on science bases, and deep sea exploration.

Read More in Today’s Issue of T1 Daily

Darksiders II Review

Thursday, August 16th, 2012

darksiders-ii-review-screenshot-5 This generation has seen some wonderful games; Darksiders II sits among the best of them. Here, Vigil Games have crafted a beautiful sequel that truly improves upon the foundations of the original Darksiders in all of the right ways, serving up an expertly paced, epic 25 hour+ adventure that hardly ever falters – and is easily forgiven when it does.

Death, the antagonistic harbinger of doom, finally gets his chance to play the videogame protagonist, and although I was anticipating a bad ass Kratos style character, Death is actually a surprisingly likeable one. It was a wise choice to make; as a result, Darksiders II offers up a quest you care about. The Reaper’s rock star hairstyle, skeleton face mask, and cocky yet relatable persona provided by Michael Wincott afford a perfect spring board for the long adventure ahead.

Darksiders II’s story runs parallel to the original Darksiders, taking place when War is at the feet of the Charred Council. The Reaper is pissed, knowing all too well that his brother, the most honorable of the Horsemen, wouldn’t bring about the end of days unless he was called upon to do so. The vengeful quest sees Death develop a story of his own, delving into a plethora of beautifully realised realms, each brought to life by Joe Mad’s iconic comic book art style

Read More in Today’s Issue of T1 Daily

Review: Lego Batman 2

Tuesday, July 17th, 2012

lego-batman-2-3

Shockingly, and I’m ashamed to admit this – Lego Batman 2: DC Universe marks my very first steps in a Lego game. Having seen many of them come and go during this generation, it looked like a franchise of gaming that would never interest me.

I’ve walked through the room and glanced at the screen on many an occasion while my 10-year old cousin played Lego Harry Potter. “I like my action a bit more brutal and my humour a bit more adult”, I thought to myself, “Plus, platformers just aren’t what they used to be. These are kids game. There’s no way Lego can match the creativity of the likes of Ratchet and Clank”…man, was I wrong.

Now is the perfect time to release a Batman related game, what with everybody going (almost literally) bat-shit crazy over Christopher Nolan’s upcoming Dark Knight Rises movie. As a total Batman fan boy myself, I decided to finally put my book-cover judging antics aside and give it a go. I mean, even if I thought it sucked, at least it would be Batman, so time wouldn’t be wasted.

I’m glad I did. Because what I got with Lego Batman 2: DC Universe was an absolute treat of an action platformer, featuring a story that spins an entertaining, well acted yarn about Lex Luthor running for President and tricking the Joker into getting rid of Batman. Bruce Wayne has shown up Lex Luthor in the “Man of the Year” awards and Lex isn’t happy about it.

The story calls for a multitude of DC’s characters to be called into action, from heroes like Batman, Robin, Superman and the Flash, to villains like The Joker, Clayface, Harley Quinn and Brainiac. Every character is playable too, bringing their own unique skills to the table. Batman, Robin and Superman are your main characters to play during the story, with the former two having a number of new special abilities become available during play by switching suits.

Read the Full Review in the July Issue

Review: Endless Space

Monday, July 16th, 2012

Endless Space is a 4X (eXplore, eXpand, eXploit, eXterminate) strategy game from Iceberg Interactive that’s set, unsurprisingly, in space. The game sees you control one of 8 factions in an attempt to create an empire among the stars and dominate the galaxy – Genghis Kahn in space; Buzz Genghis, if you will.

Each of the 8 factions has different advantages and disadvantages, all of which are helpfully listed on the game creation screen. The game creation screen is particularly comprehensive in allowing the player to scale the game by choosing not only the number of opponents, size and shape of the galaxy, but also the age of the galaxy. An older galaxy will feature more aging stars (white dwarves and red giants) which results in less colonisable planets – reducing your resource production.

Every star system contains one or more stars, each of which has a base production of FIDS – Food, Industry, Dust (gold) and Science. In typical 4X style, players can build improvements in order to increase production so their empire can grow. While each planet can have a production value, construction is kept at a Solar System level – each system can have 1 of each improvement, rather than 1 per planet. This reduces the amount of micromanagement a player has to do, especially late in the game when you have many systems under your control. Micromanagement can further be reduced by assigning a mayor-type figure to a system; this system makes the game a whole lot more accessible to newcomers, allowing the AI to adjust production in the system to focus on a particular resource so players can concentrate on the war aspects of gameplay. Let them produce automatically while you plan a successful invasion.

Read the Full Review in the July Issue

Review: Ratchet & Clank Trilogy – Still Platforming’s Finest Duo

Friday, June 29th, 2012

ratchet_uya_front_art Ratchet & Clank are a classic duo in every sense of the word. They come from a time that gaming seems to have long forgotten.

A time when the likes of Jak & Daxter, Spyro the Dragon, and Crash Bandicoot ruled the land. When screens were awash with colour, characters were vibrant and funny and everybody couldn’t wait to play their next adventure – a glorious time when it was acceptable to feel like a big kid no matter your age.

Despite the classic platformer format suffering in recent times, Sony have recognised the power of the Ps2 era and are brining it back. The recent spurt of Classics HD collection releases has proved to be an excellent move, with fan favourites like God of War 1 & 2, Ico/Shadow of the Colossus, and some classic Tomb Raider games all receiving the up-scaling treatment. However, the latest HD Classics instalment, Ratchet & Clank Trilogy – containing the first three adventures of Insomniac’s lovable characters – is easily the best one yet.

First of all; no, unfortunately there are no real extras on the disk, except for the sprinkling of trophy support. This is a downer that has somewhat plagued the the HD Classics series in the eyes of many. Making Of documentaries, fancy behind the scenes artwork, unreleased levels – there’s none of it. These Classic collections are just no-thrills packs that contain multiple games on one disk, each given a booster shot of adrenaline in the graphical department. Luckily, with 10 years having passed since gamers first fell in love with Ratchet and the mechanical Clank, the updated textures and smoother controls are enough to make this collection a worthwhile purchase. Extras or not.

Read the Full Feature in Today’s Issue of T1 Daily

Max Payne 3 Review

Wednesday, May 23rd, 2012

max-payne-3 For me, taking on Max Payne 3 represents Rockstar’s biggest test yet. Forget about the technical excellence of GTA and Red Dead Redemption, or the insane level of realism in L.A. Noire. Max Payne was my favourite action franchise growing up, and anything less than excellent simply won’t wash with me here. Good job Rockstar know what they’re doing, then.

Max Payne 3′s story picks up a few years after the events of Max Payne 2. Titular protagonist Max Payne has retired from the NYPD and spends his days propping up a local bar to drown his sorrows, before going home to feed his painkiller addiction. Max reluctantly accepts an offer to work security for the wealthy Branco family in Sao Paulo, Brazil, and so starts a wickedly stylish, ultra violent tale of distrust, bloodshed and more slow motion bullets than a Neo hosted NRA party.

Click Here to Read the Full Review in T1 Daily

Review – The Walking Dead: Episode 1 – A New Day

Friday, May 18th, 2012

surrounded I should start this review by admitting I’ve never had an interest in episodic, QTE adventure games. But when it comes to a mega franchise like The Walking Dead (zombies, yay!), I couldn’t resist the pull of the genre any longer. I feel confident in saying I’m not the only one who’ll be jumping into new territory to play this game either, such is the pull of The Walking Dead ever since it’s TV debut in 2010.

But if there’s one thing I do know, it’s that developer Telltale Games is a powerhouse of this field, and despite never playing them, the success of their takes on Sam & Max and Monkey Island have resonated throughout the industry. At least my episodic virginity is in safe hands, then.

Episode 1 – A New Day is the first of 5 planned episodic releases, each based on the universe created by Robert Kirkman’s original comics rather than being directly inspired by the popular TV series itself. Not that this represents much of a deviation for those who have only seen the TV show – the earlier episodes are surprisingly faithful to the comics. (more…)

Review – Prototype 2

Sunday, May 13th, 2012

256px-prototype_2 Prototype 2 is the very embodiment of a love it or hate it product. Or at least, I thought it was until I tried to decide which side of the argument I supported. On the one hand, flying around Manhattan as James Heller while ripping people apart is about as fun gaming gets. It’s a mash-up of pure, unadulterated, hilariously violent, gore-fuelled madness that any red bloodied male (or female – let’s not discriminate here) would be crazy not to enjoy. But on the other hand, this very strength also proves to be a major weakness, turning what was a potentially genre-defining game into a fun but ultimately shallow sequel.

Did you follow the hype and build up prior to Prototype 2′s release? If you did, then like me you’re probably expecting a more personal, fleshed out tale than that of Alex Mercer’s violent rampage in the original Prototype. But much like an Alzheimers suffering pizza boy, it fails to deliver on what was promised.
(more…)