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Archive for the ‘Reviews’ Category

Singularity (Review)

Thursday, July 29th, 2010
timewave_003

Activision’s latest fps hit, Singularity, has been a highly anticipated release since its announcement. It’s instantly very clear that they’ve taken a large step, rather, a leap away from the realism of the Call of Duty titles in this time-travelling, Ruski-shooter.

The convoluted and, at times, disturbing plot is far from simple; in brief, you play as Nathan Renko, a captain in the US Army, sent to a secret Russian Island, where the Soviets have been experimenting, for what of a better word, in time-travel. Of course, when you arrive at the island, the game immediately begins to seep with predictability; you get split up from your partner, you get ambushed several times by admittedly creepy mutants, you find your partner, he gets killed by an angry Russian, and you get saved by a female rebel, who believes that you are the saviour of mankind. Drawing any parallels yet? (more…)

Landit Bandit (Review)

Monday, July 19th, 2010

10.5/13
When an indie company proudly calling themselves The Bearded Ladies (and the award for “Best Company Name Ever” goes to…) bursts onto the gaming scene, you’d be right to expect something a little different. Landit Bandit, their first release, is something of a revelation for the PSN Store. Not only is it a cracking title worthy of your time, it’s almost an entirely unique concept in the age of copycat companies and endless bedroom indies duplicating each other’s designs.

To put it simply; Landit Bandit plays out like every other retro-advanced-casual-physics-based-chopper-game you’ve ever played. That’ll be none, then…
(more…)

Split/Second Velocity (Review)

Tuesday, June 29th, 2010

13/13

I’ve mentioned my love of arcade racing games in the past; realism can be damned for me. I want to be out there on the track power-sliding around corners, not in the garage calibrating my suspension.

The latest arcade racer to come out is Blackrock Studios, Split/Second: Velocity, and what makes this particular game stand out is probably best explained by the single-player campaign’s storyline.

You take on the role of a racer trying to make a name for themselves on the reality TV show ‘Split/Second’. Being reality TV, pure racing is hardly entertaining enough for the viewers, so they have rigged the tracks with an absolutely massive amount of explosives and all kinds of other traps; DrunkenGamer likes big bangs. (more…)

Prince of Persia: Forgotten Sands (Review)

Friday, June 18th, 2010

9/13

Ever heard of the Interquel? It’s a piece of fictional work that takes place chronologically between two other pieces of already completed work, bridging one to the other, therefore an interquel is a sequel to one work and a prequel to the other – still following?

Chances are you’ve probably seen an interquel, or more likely played one. Ever play Star Wars: Shadows of the Empire? That’s an interquel for The Empire Strikes Back and Return of the Jedi. Metroid Prime took place between Metroid and Metroid II, consequently it’s an interquel. Ubisoft’s Prince of Persia: The Forgotten Sands is an interquel, taking place in the seven year gap between the fantastic Sands of Time and the not so great Warrior Within. (more…)

Red Dead Redemption (Review)

Friday, June 18th, 2010

13/13

Let’s be honest, the spaghetti western genre has been an uninspired one as far as us gamers are concerned. Sure we’ve had the likes of Gun and the two Call of Juarez games, 09’s Bound in Blood actually been pretty impressive, but we were starting to think that the wild west, so well portrayed in the movies, simply had knack all to offer the world of gaming. But that has changed forever.

Rockstar’s Red Dead Redemption is the spiritual successor to the not-so-great Red Dead Revolver, and is nothing short of spectacular. A truly breathtaking, impressive technical achievement worthy of every single bit of praise it will receive. Sure it builds on the fantastic mold of the GTA series, but it does so in the kind of way that creates an entirely unique experience.
Grand Theft Horses, this is not! (more…)

Pure Football (Review)

Friday, June 18th, 2010

5/13

Sometimes it’s just not that cool to be unique. Pure Football, a 5-a-side kick around of a title marking Ubisoft’s first footsteps into the EA/Konami dominated football battle, is definitely unique. Unfortunately, it’s also definitely not cool.

Pure Football’s announcement actually stirred a bit of excitement in the T1 office, albeit tentative. There was excitement nonetheless though, hence us jumping at the chance to have a talk with the guys at the studio when the T1 website relaunched last month. Ubisoft are on a roll at the moment, and with backing from none other than England captain Stevie G, it looked like we were finally getting a football game that could stand up to the market leaders. After seeing the answers from the developers our interest had peaked. (more…)

FIFA 2010 World Cup: South Africa (Review)

Friday, June 18th, 2010

11/13

This is it, the summer of dreams – the summer we’ll all remember. The one that we’ll be constantly waxing lyrical to our grand kids about, just like our grandads do to us with their memories of Moore, Best and Charlton lifting the cup in ‘66. It’s world cup time – c’mon you En-ger-land!

Let’s be honest, it’s easy to get sucked into the blind hope of glory as world cup fever sweeps the globe (not so blind if you’re lucky enough to be Spanish or Brazilian). It’s also way too easy to patriotically purchase every piece of clobber branded with your country’s flag. After all, this is a momentus, globe-uniting tournament that comes just once every 4 years – it’s natural for everybody to cash in however they can. Heck, even the Thirteen1 office will be littered with flags..the editor will see to that. (more…)

Battlefield Bad Company 2 (Review)

Wednesday, May 5th, 2010

With oodles of fire power, all out destruction and plenty of explosive chaos, EA’s Battlefield Bad Company 2 is literally nothing short of an absolute blast to play. This is a package that will please any FPS fan, offering tons of weapons and battlefield possibilities – not least the Frostbite powered ability to level buildings with a well placed rocket or two. Ah, we love the smell of smoking rubble in the morning. Smells like…victory.

Arica Screenshot First instincts when popping a game of Battlefield’s history in your disk tray is to make a beeline for the multi-player modes, and understandably so. Many PC fans will have a story or two to tell you from their Battlefield playing days, and a fair few are aggravated by the sudden console-focused switch the franchise has taken. Nevertheless, Bad Company 2 well and truly blasts the series to consoles with confidence, offering a blockbuster single-player experience to complement the already renowned multi-player. (more…)

Bioshock 2

Friday, April 23rd, 2010

Score: 11/13

Written by Alec-Ross Bower

Rapture, how we’ve missed you. 2K Games’ announcement of BioShock 2’s development was received with a mixture of excitement and cynicism. While some gamers – us included – were aching to return to Rapture, others believed turning BioShock into a series would tarnish the sheer brilliance of the first game; it did seem like 2K were cashing in on the success. Was it possible to recreate the indefinable essence of BioShock? Before we continue with this review, we’d like to point out that this is not a comparison test. The game’s antecedent was 2008’s Game of the Year, and that’s some big shoes to fill. On the front of it, BioShock 2 looks very much like a companion to the first game; the graphics and overall feel haven’t changed. But within its story, characters, and much needed gameplay tweaks is a nourished and immersive game.

BioShock 2 begins with a non-interactive introduction, and though the impact isn’t as strong as the first game, the message is clear; this is a new narrative, with new characters. Set almost a decade after Jack’s trip to Rapture, we’re placed in the heavy boots of Delta, a prototype Big Daddy. Awoken by the familiar voice of Brigid Tenenbaum, Delta is told he must find Eleanor, the Little Sister he was originally bonded too. Incidentally, if he does not find her then a fail-safe device, which is mentally-conditioned to activate if he wonders too far from her, will kill him. The only problem is, Eleanor is the daughter of Sophia Lamb, the game’s antagonist, who has the remaining Splicers, Rapture’s inhabitants, dancing to her utilitarianism philosophy. And if that wasn’t enough, she is reprehensible for the new monstrosities that haunt the creaking halls of Rapture – the Big Sisters. The plot fails to live up to the impact of the ‘Would You Kindly’ twist from the first game, but it is nothing short of enthralling. Unfortunately key plot points are delivered through innocuous lines of dialogue, with no clear indication of what’s important and what’s not. The audio diaries make a welcome return; haunting logs impart integral plot developments, which may sound lazy but in action work brilliantly, augmenting the ominous ruin that is Rapture.


Read More in Issue 24

About the game

The BioShock games aren’t your typical first-person-shooters. Set in an alternate history, the games take place in Rapture; a metropolis built under the Atlantic Ocean. Taking the best survival horror elements and matching them with an immersive storyline, the first game left us stunned. Irrational Games has passed the torch to 2K Marin to develop this one, and they’ve certainly got a lot to live up to. So, is it worth returning to Rapture?

Dante’s Inferno

Friday, April 23rd, 2010

Score: 10.5/13

Written by Drunken Gamer

OK, you can take that quizzical look off your face, just because I’m known as the DrunkenGamer does not mean I not cultured.

The guys at Visceral Games & EA have released Dante’s Inferno, to allow us to play out their take on the epic journey of Dante through the various circles of hell. Now, if you know your Divine Comedy from your left elbow, do not go in expecting a direct interpretation of the original works. It’s based on the epic, but has definitely taken artistic licence with it.

This is only to be expected, as the epic’s Dante is a scholor who is just traversing the circles, and that would not exactly make for great gameplay.

Viscerals Dante is a kick-ass warrior who fought in the crusades, which included a fight with the Grim Reaper for.. some.. reason. After the fight with death Dante takes his scythe and heads home, wrecked with self-doubt about what he has done while away, but semi consoled by the fact that the church had absolved him of his sins.

He arrives home to find that his beloved Beatrice has been slaughtered. As he kneels there holding her dead body, Satan makes his appearance to claim her soul and take her to into the inferno. You see, in return for his safe return from the crusades, she had made a deal with the devil. Dante, not wanting to see his beloved lost to the fires of eternal suffering on his behalf, instantly sets off for the 9 circles of hell in order to save her soul and guide her to her rightful place in paradise. Thankfully, to help you on your travels through hell you are not alone, as you are guided by Roman helper Poet Virgil.

The gameplay itself is your regular action game format; hordes of enemies will attack you and you have to give them a good old fashion whooping. As you already have the scythe of death himself, your more than prepared to give the hordes exactly what is needed.

You have three basic attacks: a light fast attack for small damage, a slow heavy attack for big damage & a ranged blast of holy energy that comes from the cross of your fallen love. As you progress through the game you can gain combo’s for these attacks to make your killing even faster. On top of the basic attacks are magic abilities that you gain. Examples include Righteous Path, which sends you hurtling towards an enemy while leaving a trail of icy shards behind, and Lust Storm, which temporarily surrounds you in a vortex of damaging dark energy. Some of the spells are gained from items you pick up on your travels, others are only available from the character upgrade system that also gives you access to the combos mentioned earlier.


Read More in Issue 24

About the game

Everyone that has done any form of literature education, and many who haven’t, will have heard of The Divine Comedy. This is the epic poem written in the 1300’s by Dante Alighieri, chronicling the journey of the poems protagonist, also called Dante, through the three realms of death. The first of the three realms is the Inferno, which is home to the various circles of hell, each specifically meant to correctly punish the souls damned there for the sins they committed.