Thirteen1

Advertise Here

Archive for the ‘Reviews’ Category

Review – Sonic The Hedgehog 4: Episode 1

Monday, November 15th, 2010

269 Even for a die-hard Sonic fanboy such as myself, there have been some dark times in the franchises recent years.

From giving the primary characters weapons such as swords and guns to turning Sonic into a “werehog”. All of these titles have had on thing in common, they all looked to have so much potential and then upon release proved disappointing.

So it was with no small amount of trepidation that when Sonic team announced Sonic 4 and a return to 2D,I allowed myself to get caught up in the buildup again. Now that it has been released I get to ask the questions – Will this be one more title that promises so much and fails to deliver? OR Will this be the title that brings Sonic spin-dashing back into greatness?

When you first fire up the game you are instantly granted your first dose of nostalgia, with Sonic proudly popping though the logo and waving his finger at you, which when you start a new game takes you straight into the first zone.

However the moment you finish that first zone you are given a reminder that this is a modern game, and (unless you also get to do the chaos emerald/Special stage) brought out into a world map when you can choose which zone & stage you want to play.

(more…)

Review – Blade Kitten

Wednesday, October 27th, 2010

Written By: Scott Malthouse

26077bk_july_07 Cats are best known for their cuteness and terrible grammar. They are not known for their prowess as bounty hunters. Atari, however, has other ideas with its latest platformer: Blade Kitten.

Of course, there have been sillier concepts for a videogame hero. After all, who would have thought a worm wearing a white suit and toting a 1950’s ray gun would have been a success? It’s a shame then that, although a fun idea, Blade Kitten is a decidedly average affair that fails to deliver an exciting experience, while having ‘just’ enough going for it to warrant a play through.

Taking obvious influences from Japanese anime in its colourful style and goofy tone, Blade Kitten follows the story of Kit Ballard, a pink tailed felinesque bounty hunter who is pursuing her blonde and incredibly annoying enemy, Justice, after she stole Kit’s Breaker key and destroyed her ship. (more…)

Review – Hydrophobia

Thursday, October 21st, 2010

Written by: Kieran McSherry

hydroscreen3 Hydrophobia – ‘An irrational fear of water.’ If we’re completely honest, being scared of water isn’t overly irrational. We don’t breathe the stuff for one. and large bodies of endless liquid are some of the most inhospitable habitats for us land-bound mammals. In fact, I’m sure the basic fear of drowning is written into us at the genetic level, like being scared of the dark or afraid of confinement.

Hydrophobia, the new third person, futuristic survival-adventure from Dark Energy, attempts to tap into each of these base and primal fears. By locking players in a leaky box beneath the waves, before turning out the lights.

The world is overpopulated, nearly ten billion souls at the last count. In an attempt to cope with such swelling numbers, humanity built ‘The Queen of The World’, an enormous ocean-liner/mega city. You take on the role of the unlikely, hydrophobic heroine Kate, an engineering officer aboard the enormous floating real-estate. Her ship is attacked, obviously, by ultra-radical terrorist’s hell bent on global genocide. For an indie title, this game has a dark and very adult subject matter. Story isn’t the only ‘indie-surprise’ Hydrophobia has in store either. The graphics are stunning, easily comparable to many blockbuster titles, with the ship’s innards looking realistic and complementing the astounding water and lighting effects well. Dark Energy’s Hydro Engine was obviously at the core of their design, and digital liquid has never looked so genuine or behaved so accurately. However, Dark Energy didn’t just design their new engine with looks in mind. Water is a very important part of Hydrophobia’s gameplay.
(more…)

Review – Dead Rising 2

Thursday, October 21st, 2010

Written by: Kieran McSherry

dr2_day__05_bmp_jpgcopy Zombies. They get everywhere, smear gore on the furniture and nibble the household pets/children – wholly unacceptable behaviour, even from the deceased. It’s no wonder that we ‘breathers’ find smashing their mushy noggins in so satisfying.

Dead Rising 2, the new third person, sandbox, pseudo-RPG, zombie survival melee-masher from Blue Castle Games, should help alleviate any undead related frustrations.

Not much has changed since Dead Rising (1). The action still takes place in a mall. Well strictly, it’s a gambling and shopping resort called Fortune City. Admittedly the overall area and level of detail make its predecessor look like a deformed half-sibling, but the games layout, set-up and formula remain unchanged. Core enjoyment is still derived from brutalising the undead in an assortment of comedic fashions. Everything has gotten a lot prettier, as expected, and it is easily one of the most genuine and cohesive sandbox worlds to date, all be it more restrictive than many others of similar genres. The in-game day/night cycle highlights a wondrous set of lighting, shadow and water effects, and even a balanced and realistic physics engine is present, meaning that decking a zombie never felt, or seemed, so real. Dead Rising 2 drops gamers right in the middle of the most authentic zombie apocalypse yet, and at the precise moment of that realization the fact that it’s basically just a tweaked re-release doesn’t seem to matter at all.
(more…)

Head-to-Head Review – Fifa 11 vs. PES 2011

Monday, October 18th, 2010

fifa11_pc_villa When you think about it, football games are pretty hard to review. How do you judge them?
Do you use the sequel rules and concentrate on the way they they further refine what was already there, or do you constantly look for the biggest revolution in gameplay and realism?

With rivals PES and Fifa once again going head-to-head in an effort to be crowned the year’s “Best of Footy Gaming”, this years annual debate poses more of a conundrum than ever before.

EA’s Fifa 11 lines up with a host of refinements on the Fifa 10 mould, building on its solid foundations, adding the best bits of their Fifa World South Africa release, and introducing a host of new gameplay features that are geared towards realism. It’s arguably refinement at its best, and undoubtedly makes for the truest game of football to ever grace our screens.
However, Konami have gone for the total revolution approach with PES 2011, scrapping the last few years and working hard to change it into a more faithful representation of the beautiful game. PES is definitely the bigger change of the two, but it still ends up playing a pretty different game of football to FIFA.

Both games are great this year, so we’ve decided to compare them side-by-side to decide the match winner.
(more…)

Singularity (Review)

Thursday, July 29th, 2010
timewave_003

Activision’s latest fps hit, Singularity, has been a highly anticipated release since its announcement. It’s instantly very clear that they’ve taken a large step, rather, a leap away from the realism of the Call of Duty titles in this time-travelling, Ruski-shooter.

The convoluted and, at times, disturbing plot is far from simple; in brief, you play as Nathan Renko, a captain in the US Army, sent to a secret Russian Island, where the Soviets have been experimenting, for what of a better word, in time-travel. Of course, when you arrive at the island, the game immediately begins to seep with predictability; you get split up from your partner, you get ambushed several times by admittedly creepy mutants, you find your partner, he gets killed by an angry Russian, and you get saved by a female rebel, who believes that you are the saviour of mankind. Drawing any parallels yet? (more…)

Naughty Bear (Review)

Friday, July 16th, 2010

5.5/13If you go down to the woods today, be ready to have gouged eyes,
these naughty bears will kick your ass, and that will be your demise.
This little bear from A2M, is sure to enjoy killing men,
a teddy bear is having a sadistic piiicniiiic…

Who can resist writing a bit of original music about a game that’s based on a masochistic, killing machine of a Teddy Bear hell-bent on gorey revenge? Not us, that’s for sure.
Naughty Bear, A2M’s latest release, has you take on the role of the game’s title character, “Naughty Bear”, a teddy bear who’s the butt of all jokes on the insanely cutesy Perfection Island. But the other bears have just played one trick too many, leaving him out of Daddles party and mocking his attempt at making friends by bringing a present. (more…)

Crackdown 2 (Review)

Thursday, July 15th, 2010

9/13 When it was announced that Ruffian Games were working on a sequel to Crackdown, Realtime World’s 2007 hit, pretty much every 360 gamer who played the first let out a cry of unmitigated joy. There’s just something forever appealing about playing as a super-powered hero in an open-world environment, and with new additions to the already solid formula and many of the bugs ironed out, Crackdown 2 simply couldn’t fail to impress…right?

Well..that depends on just how much you liked the original, because Crackdown 2 is basically the exact same thing. Imagine handing your home to a group of interior designers and leaving for 6 months while they went to work, only to return and find the exact same layout with a slightly darker colour scheme and a chair switched with a sofa. That’s what you’ve got here.
(more…)

Blacklight: Tango Down (Review)

Wednesday, July 14th, 2010

9/13 For a first-person shooter to succeed and keep the masses playing indefinitely, it’s usually got to be a top class title. Most of them come from the big dogs: Bungie, Infinity Ward, Valve…but now Zombie Studios have set out the buck the trend with their digital-download only title, Blacklight: Tango Down.

For a meagre 1200 MS points, you can get to grips with millions of different load-outs across an assortment of different classes and show the world who’s the daddy over 12 maps and 7 game modes.

Blacklight: Tango Down plays like nothing else available on the market, it’s a mash of frantic old-school gameplay with a touch of modern tactical warfare. It’s a unique concept that offers a whole new style of gameplay. (more…)

Split/Second Velocity (Review)

Tuesday, June 29th, 2010

13/13

I’ve mentioned my love of arcade racing games in the past; realism can be damned for me. I want to be out there on the track power-sliding around corners, not in the garage calibrating my suspension.

The latest arcade racer to come out is Blackrock Studios, Split/Second: Velocity, and what makes this particular game stand out is probably best explained by the single-player campaign’s storyline.

You take on the role of a racer trying to make a name for themselves on the reality TV show ‘Split/Second’. Being reality TV, pure racing is hardly entertaining enough for the viewers, so they have rigged the tracks with an absolutely massive amount of explosives and all kinds of other traps; DrunkenGamer likes big bangs. (more…)