Grappling Hook
April 22nd, 2010Score: 12/13
Written by Jack (work Exp!)
This first-person puzzler will have each player coming close to tearing out every shred of hair thats sits on top of their head, but unable to take thier hands away from the tantalising keyboard that beckons the player to keep playing until they reach the teleporter pad, offering safety and a good minutes relief, before they find themselves already half-way through the next level. For the first few levels the game takes you through a short tutorial on how to throw yourself around the levels to collect the access codes needed to activate the teleporters which take you on to the next level. Levels become even more fustratingly challenging as the player proceeds through the game, but at the same time even more enjoyable to play for those players who like to be tested by a game. Players will have to overcome moving blocks trying their best to squash them, pinpoint accurate turrets that try to barbecue the player alive, and heated floors that melt the player faster than Frosty the Snowman being subjected to a flamethrower. The controls to the game are simple enough, with the player needing only to jump, aim, move, and fire the grappling hook. Though there are very little actions for the player, each one is put to the ultimate test. The movement is somewhat like the movement seen in ‘Unreal Tournament’ games, but maybe a little more sharp, adding even more pace to the already hectic game. The player uses the typical arrow keys (or w,a,s,d) to move backwards, forwards, strafe left, and strafe right, then use the mouse aim to direct where their player moves towards. The mouse aim also has a crosshair in the center, which when either of the mouse buttons are clicked, blasts out a grapple pad for the laser of the grapple gun to connect to when the mouse button is held down. The jump button (spacebar) is also used in connection to all of the other actions in the games, with the player being able to bounce off where they’re grappling to, and jump up various objects. At many points in the game each action must be strung together extremely fast to save your character from certain death.
Now we enter the graphics part of the game. The fact that this is an indie game yet still 3D is quite amazing. The game is in no way pixelated like some early 3D games and even some 2D indie games, which personally, i think deserves a round of applause. Luminous orange arrows guide the way through each level, though some parts still take some thinking instead of just following the arrows like a sheep into a pen.
Read More in Issue 21
About the game
Have you ever been lost in space with a laser grappling hook and the odd smiley face here and there being your only condolences? From Speed-Run Games comes one of the most spectacular indy games of many. ‘Grappling Hook’ finds you as a presumably lost, futuristic astronaut trying to find your way back to Earth. With the 1st person camera you see the exactly what your character sees, including the shape of the characters helmet, and the displays seen inside it. Admittingly, not much of the story is revealed to you, but the gameplay sure as hell makes up for it.
