April 22nd, 2010
Score: 11.5/13
Written by Scott Malthouse
Essentially, TalesRunner is Mario Kart on legs, which is a compliment in and of itself, but this game is so much more. You begin by choosing one of four colourful, child-like character with eyes the size of bin lids. There’s Charlie, the most balanced character in the game; Ming Ming, who has less power but superior control; DnD, whose maximum speed is high but acceleration low; and Apollo, who has a ridiculous max speed but terrible acceleration. There are other characters available to purchase with in-game cash or real money later, and there are others currently in the works. The initial selection is somewhat limited and the ability to have complete stat customisation from the beginning would be a welcome feature, but that’s really only a minor quibble.
There is a seven mission tutorial, where each mission teaches you a different ability, from simple dashing and falling to climbing and skiing. This intro does a nice job of easing you into the fairly simple gameplay mechanics, and gets you confident enough to go race a bunch of foreigners in The Park.
The Park is the central hub of the game, allowing you to move your avatar around and chat with other runners and NPCs, play minigames, buy items at the shop and of course find people to race. The vibrant colours on show here are a feast for the eyes, and the ridiculous costumes you’ll see around (a fat kid dressed as a cow, for example) give TalesRunner an instant, quirky charm.
But racing is at the heart of the game, and that’s what TalesRunner does best. There are currently four types of available races: Individual Eight-Player, Team Eight-Player, 30-Player, and Relay. Each race type has its own room that players go to find opponents. Individual Eight-Player pits you against up to seven others, whilst Team Eight-Player allows players to form two teams to go head-to-head. 30-Player chucks you into an insanely fun scenario where you have to run for your life from a creature.. Finally, Relay is between two-teams in, who’d have thunk it, a relay contest. Races are kept lively and frantic with the addition of traps dotted around the tracks, and some of the higher level maps require the reflexes of a jedi to navigate. The tracks themselves, of which there are plenty, are in keeping with the bright aesthetic of the game and there sure is a lot of variety to keep you busy.
Naturally you’re rewarded with experience points throughout, where the amount you receive depends on how high you ranked and how many people you raced against. Unusually though, experience doesn’t directly beef up your stats like it does in most other MMOs. Instead it gives you points to spend on items that can boost your abilities, along with extra items at certain milestones in your character’s progression.
Read More in Issue 22
About the game
Stepping into the shoes of a seven foot warrior who storms around a Tolkienized world ,whacking the gold out of anything that isn’t himself is all well and good, but sometimes it’s nice to put away the Charmed Lance of Uber-Maim™, hang up the Chestplate of Who-Gives-A-Crap™ and play a game where the characters are candy-coated Chibi kids hopped up on golden syrup. Enter TalesRunner.
Developed by South Korean company Rhaon Entertainment, Gala Networks’ “TalesRunner” is a free MMO that isn’t just afraid to break the mould, but is fearless in the act of stomping it down to mere dust. You see, rather than being a bog-standard fantasy grind-a-thon, TalesRunner pits you against people from around the globe to in a variety of races, each requiring you to sprint your little manga heart out in a bid to become the greatest runner ever. And it works too. Quite well actually.