October 21st, 2010
Written by: Kieran McSherry
Zombies. They get everywhere, smear gore on the furniture and nibble the household pets/children – wholly unacceptable behaviour, even from the deceased. It’s no wonder that we ‘breathers’ find smashing their mushy noggins in so satisfying.
Dead Rising 2, the new third person, sandbox, pseudo-RPG, zombie survival melee-masher from Blue Castle Games, should help alleviate any undead related frustrations.
Not much has changed since Dead Rising (1). The action still takes place in a mall. Well strictly, it’s a gambling and shopping resort called Fortune City. Admittedly the overall area and level of detail make its predecessor look like a deformed half-sibling, but the games layout, set-up and formula remain unchanged. Core enjoyment is still derived from brutalising the undead in an assortment of comedic fashions. Everything has gotten a lot prettier, as expected, and it is easily one of the most genuine and cohesive sandbox worlds to date, all be it more restrictive than many others of similar genres. The in-game day/night cycle highlights a wondrous set of lighting, shadow and water effects, and even a balanced and realistic physics engine is present, meaning that decking a zombie never felt, or seemed, so real. Dead Rising 2 drops gamers right in the middle of the most authentic zombie apocalypse yet, and at the precise moment of that realization the fact that it’s basically just a tweaked re-release doesn’t seem to matter at all.
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