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T1 Daily – Thursday 22nd November Issue Available Now

Thursday, November 22nd, 2012

cover2211 The new issue of T1 Daily is available now, bringing you the best of today’s gaming news in magazine format!

The November 22nd 2012 issue of Thirteen1 includes:

Peter Molyneux Takes to Kickstarter to Fund Next Game “GODUS”
-Mad Scientist Molyneux has announced that he’ll be opening a Kickstarter page to fund his new project, “GODUS”.

How 343 Industries could impress us with HALO 5
-For a long period of time, perhaps longer than one would think would be necessary, there was a massive question mark hanging over 343 Industries.

Bientôt l’été is Almost Ready for Release
-Tale of Tales’ latest project, Bientôt l’été is almost ready for release.

Play Pockie Pirates? Seek Out These Crew Members!
-NGames has revealed some of the most powerful characters waiting to be discovered and recruited in One Piece browser-based adventure MMO, Pockie Pirates.

Read Today’s Issue of T1 Daily

T1 Daily – Thursday 22nd November

Thursday, November 22nd, 2012

How 343 Industries could impress us with HALO 5

Thursday, November 22nd, 2012

2821437-gallery For a long period of time, perhaps longer than one would think would be necessary, there was a massive question mark (along with the proverbial sword) hanging over 343 Industries.

The studio had developed one moderately successful HALO game, HALO Wars, but it was far from the victorious rifle-firing Bungie had managed to unleash with its FPS entries. After being dissolved and reformed by Microsoft, then taking over creative direction of the HALO franchise, 343 Industries didn’t exactly cast off critics’ doubts with a remake of HALO: Combat Evolved, in spite of a largely appreciative fan base lapping it up.

HALO 4, on the other hand, seems to have done exactly that. Fans and critics have both reacted positively to a new story arc, the blending of online and offline player modes, and the small tweaks to gameplay that have their roots in other successful FPS franchises – namely Call of Duty and Battlefield.

But still there are mumblings of discontent, and some of those mumblings state that the story wasn’t good enough or certain characters weren’t put to better use; gameplay imported from other shooter models compromised the ‘integrity’ of HALO; the campaign was too short; Firefight Mode was streamlined into Spartan Ops; some modes weren’t available to offline players. In short, HALO 4 was a good effort but there’s still room for improvement.Read More in Today’s Issue of T1 Daily

Halo 4 Soundtrack Review

Wednesday, November 14th, 2012

2821437-gallery Halo 4 is all about change. The developer, game setting, even personality traits of the main characters, they’ve all changed in order to take the Halo series into unknown territory. The game was released to critical acclaim, but how the fans feel will be the true judge of the series’ future. 343 Studios wanted Halo 4 to feel like a Halo game while also adding their own signature to the franchise; after all, this was going to be a more personal story for the Xbox’s leading man. Adding emotion and personality to Master Chief allows Halo 4 to be the provocative game it is, and the soundtrack plays an important part in amplifying this.

The soundtracks to the Halo games have always been well received by fans and musicians, with bands like Hoobastank, Breaking Benjamin, and Incubus writing suites for Halo 2. With series staple Martin O’Donnell staying at Bungie, 343 Studios needed someone new to compose the soundtrack for Halo 4. Another musician, and long term fan of the Halo series, is Massive Attack’s former producer, Neil Davidge. And that lucky fan landed himself a dream gig when he was asked to compose the soundtrack for Halo 4.

Davidge’s first musical outing into the Halo universe blows away a lot of cobwebs; this is not what you’d expect from a Halo soundtrack. The big orchestral pieces, monk choirs, and screeching guitars have been left in the void of space, and replaced with electronic synthesisers, string quartets, delicate pianos, and booming beat beds. Davidge has taken a big step away from the other Halo soundtracks and elevated it to new levels of greatness. Just like the game, this is the most emotional and dramatic Halo soundtrack yet.

In the game’s opening track, “AWAKENING”, you’re immediately treated to Davidge’s capabilities. The teasing strings and choir in the beginning symbolise the Chief’s dreams of the past, which are then rudely interrupted by thudding drums. From the moment he opens his eyes, Spartan-117 is thrown back into action accompanied by a brilliant piano melody that epitomises the brutality of the character’s impending struggle.
Read More in The latest Issue of T1 Monthly

Halo 4 – Multiplayer Review

Tuesday, November 13th, 2012

2821432-gallery With the release of a Call of Duty game every year for the past seven years or so, it’s no wonder that its influence can be seen in other first-person shooters. The first Modern Warfare set a standard for online shooters, the addictive gameplay reeling in millions of gamers across the world. Every year, just like the comparisons between Pro Evolution Soccer and FIFA, gamers feel the need to identify a contender for Call of Duty’s throne. Last year it was Battlefield 3, but despite a similar setting, both games are vastly different, each with their own pros and cons. Now I’m not saying that Halo 4 is this year’s challenger, although I do think it’s important to point out that Call of Duty’s online multiplayer has had an impact on Halo 4. With multiplayer developer Certain Affinity having ties to Bungie, and experience developing multiplayer elements for Call of Duty and Left 4 Dead, that’s only natural, right?

Certain Affinity has the qualifications, and it shows. Halo 4’s multiplayer is the most fun I’ve had online in a long time. First of all, due to the popularity of Call of Duty, all those annoying kid gamers that use to flood the Halo servers have shifted over to Activision’s camp – go team!

Halo 4 has numerous game types on offer. Classic modes like Oddball and Capture the Flag return, including a few tweaks to keep the gameplay flowing. In the former, players can now assassinate with the ball, which burns the target up as if the skull was forerunner technology. You can also pass the ball to your teammates, something the game has desperately needed for several iterations now. In Capture the Flag, flag holders can now protect themselves with a Magnum, but it’s still recommended you have one or two of your teammates defend you.

Infinity Slayer proves to be the most popular match available. Not unlike traditional Slayer, you play in small teams and the first team to reach 600 points wins; however the points system has been altered, offering various points for certain accomplishments. Every kill, assist, comeback, and successful retreat rewards you with points, and when you earn enough you’ll get the option to choose one of three randomly generated ordnance drops. Ordnance appears in the form of weaponry, extra ammo, or suit power ups such as a speed or shield boost. The addition of this feature ramps up the gameplay to new chaotic heights, because one particular weapon could be an advantage the losing team needs.
Read More in The latest Issue of T1 Monthly

Halo 4 Launch Event

Tuesday, November 6th, 2012

rha30_halo4 Last night, Microsoft celebrated the launch of the excellent Halo 4 with some style.

The 343 Industries developed Xbox 360 shooter was welcomed into the gaming world by flying a massive, 50-foot diameter, 3.2 ton Glyph over London. The Glyph, which was shaped to resemble the “Didact” forerunner symbol, was illuminated by 455 LED light strips mounted onto 37 panels, resulting in a total of 113,096 LEDs emitting a pure orange color.
The Didact symbol has featured throughout the marketing for the release of Halo 4, similarly to the use of the “Iris” symbol for Halo 3.

The stunning stunt was good pay off for the hard work put in – it took a team of over 50 designers, engineers and fabricators 16 weeks to produce the glyph. On the night, a helicopter flying at 600ft carried the piece at 350ft above the city of London, travelling over the River Thames from Greenwich Peninsula to Tower Bridge. This was followed by a crew in a boat tracking the glyph and controlling its dynamic lighting effects. Halo London-wide could see glyph, as it was one of the brightest performance art pieces to ever be flown over the city.

Read More in Today’s Issue of T1 Daily

Review – Halo 4

Thursday, November 1st, 2012

halo4_symbol_onblack_rgb It must be a daunting task, stepping in to take over from a company like Bungie. After all, not only did they revolutionise the shooter genre and console gaming with Halo: Combat Evolved, but they also created one of the biggest icons in gaming, and continued to raise the bar with one successful game after another.

So far, 343 Studios has handled the Halo franchise with care, exploring the game’s universe through numerous books and animations, and also remaking a HD version of the first game for its ten year anniversary.

All that doesn’t matter anymore though, because what’s important now is how they’ve handled Halo 4; this is what they’ll be remembered for – and fans pray they’ll remember it for the right reasons.

Read More in Today’s Issue of T1 Daily

Halo 4 Original Soundtrack Remixes

Wednesday, October 17th, 2012

halo4_symbol_onblack_rgb 7Hz Productions in conjunction with Microsoft and 343 Industries will release the ‘Halo 4 Original Soundtrack’ on CD and digital format. This will be followed two weeks later on November 6th with the release of a limited and individually numbered special edition box set containing the original OST, a 14 track remix album, a one hour DVD on the making of Halo 4 music, including unique behind the scenes footage, a 48 page book containing exclusive art and Neil Davidge’s track production notes plus a unique Master Chief signed art print and T shirt Avatar!

Some of the biggest and best electronic producers in the world including Gui Boratto, Caspa and Sander Van Doorn deliver inspired re-workings; far from generic run-of-the-mill dancefloor fodder, every remixer has clearly been inspired by the stunning musicality and inventiveness of the source material, as they’ve pulled-out the stops, bringing adventurous and original versions to the table.

The Halo 4 Original Soundtrack Remixes will no-doubt appeal to ‘Halo’ fans and dance music heads alike, as Davidge’s original remixes are taken into both cerebral and dancefloor-friendly new directions, augmented with further sonic mastery.

Major-league producer/DJ Gui Boratto takes dramatic soundtrack opener ‘Awakening’ into a lush, deep house territory, and the UKF-endorsed post-dubsteppers KOAN Sound maintain the string-lead hue of ‘Green and Blue’, whilst delivering an expansive, symphonic gem.

Dubstep don Caspa works ‘Ascendancy’ in to a steroid-pumped, chrome-plated military monster, and Hundred Waters add vocals to ‘Haven’, turning in a piece of inspired, cinematic folktronica.
The Influential US DJ Skee teams up wity THX, who both shape the choral chants of ‘Revival’ into a masterful, leftfield-bass-sound-collage. Matt Lange turns ‘Ascendancy’ into a snarling breakbeat monster and Alvin Risk builds ‘Nemesis’ into a mentalist, maximal electro behemoth.

James Iha, guitarist and co-founder of The Smashing Pumpkins takes ‘Foreshadow’ down a dark and sinister post- rock route and Davidge himself teams up with Apocalyptica (three classically trained cellists and a rock drummer) to revisit ‘The Beauty Of Cortana’ with explosive results.

This album marks the first time a new composer has taken the reins for the series’ musical score since the launch of the original Halo game more than a decade ago. With his world-class career pedigree Neil Davidge was a wise choice, as he’s the man responsible for either co writing, producing or sonically realizing music by Massive Attack, David Bowie, Snoop Dog, Damon Albarn, Primal Scream, Elizabeth Fraser and Mos Def.

The pricing for the soundtracks are as followed;
‘Halo 4’ Original Soundtrack (available in physical CD and digital formats):
· Available for standalone purchase of £9.99 (CD) and £7.99 (download), the ‘Halo 4’ Original Soundtrack features 15 themes from Neil Davidge.
· In addition, ‘Halo’ fans who purchase a physical copy of the CD Original Soundtrack will receive a free download voucher for three exclusive remix tracks and three additional Davidge tracks not included on the soundtrack but featured in the ‘Halo 4’ game. These game pieces will not be available on any other platform other than through the physical CD purchase.
‘Halo 4’ Original Soundtrack List and Titles (CD & Digital):
1. Awakening / 2. Belly Of The Beast / 3. Requiem / 4. Legacy / 5. Faithless / 6. Nemesis 7. Haven / 8. Ascendancy / 9. Solace / 10. To Galaxy / 11. Immaterial / 12. 117 / 13. Arrival / 14. Revival / 15. Green And Blue
‘Halo 4’ Special Digital Original Soundtrack
· The Special Digital Original Soundtrack features the full content of the Original Soundtrack, a digital booklet, as well as six bonus remix tracks composed by Neil Davidge and remixed as follows: ‘To Galaxy (Sander Van Doorn & Julian Jordan Remix)’, ‘Awakening (Gui Boratto Remix)’, ‘Revival (DJ Skee & THX Remix)’, ‘Ascendancy (Caspa Remix)’, ‘Requiem (Bobby Tank Remix)’ and ‘The Beauty of Cortana (Apocalyptica vs. Neil Davidge Remix)’.
‘Halo 4’ Special Edition 2-Disc Box Set
· Available for preorder today for £49.99, the ‘Halo 4’ Special Edition Box Set includes:
o ‘Halo 4’ Original Soundtrack Cd
o ‘Halo 4’ 14-track remix album Cd
o Exclusive “Making of ‘Halo 4’ Music” DVD containing over 60 minutes of unique behind the scenes footage, interviews and recording sessions from Abbey Road
o Exclusive 48 page hardcover book on the ‘Making of ‘Halo 4’ Music’ featuring production and composition notes from Neil Davidge plus exclusive exclusive artwork images
o Exclusive and unique Master Chief art print signed by Neil Davidge
o Exclusive 180g heavy weight 12” Vinyl Full color Picture Disk of Master Chief and Cortana in a uniquely designed Sleeve bag
o Exclusive Avatar T-Shirt download (Male & Female)
o The first 5000 orders will all be individually numbered in a limited series and personalized by Neil Davidge

Preorder at: http://halowaypoint.com/halo4soundtrack

Format and price information also available at www.halo4soundtrack.com

Microsoft and 343 Industries Are Aware But Unshocked by Halo 4 Leak!

Monday, October 15th, 2012

halo4_symbol_onblack_rgb Microsoft are going into full swing today and investigating how a full copy of Halo 4 ended up in the hands of a gamer.

This allowed the lucky player to access the game a month early as well as be the first to show off all of the game’s campaign and multiplayer features on the internet.

343 Industries claim they’re not really surprised by the leak considering Halo’s history of leaked information. “There are people putting the whole thing on YouTube!” said Frank O’ Connor, Halo 4′s Franchise Manager at 343 Industries.

Microsoft said they will not be changing their launch date for Halo 4 and the game will still be hitting the shelves on November 6th.

Read More in Today’s Issue of T1 Daily

Halo Release Date is Nov 4, Report Claims

Tuesday, April 17th, 2012

halo4_symbol_onblack_rgb Microsoft may be about to announce a Tuesday, November 6 release date for Halo 4.

“Reliable sources close to Microsoft” said that the launch date will be announced by Microsoft before noon Eastern Time (5pm UK) today.

Microsoft mouthpiece Major Nelson and 343 Industries senior producer Alison Stroll also both took to Twitter to tell followers to look out for “Halo 4 news” today, so don’t say you haven’t been given the heads-up.

Microsoft released a load of in-game Halo 4 screenshots earlier this month, showing off the title’s campaign, multiplayer and some fantastic looking Spartan armour. (more…)