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Posts Tagged ‘blizzard’

The PS4 Version of Diablo 3 may have Offline Co-op

Tuesday, February 26th, 2013

diablo-3-announcement1 In a video which has now been removed from YouTube (via the RPS forums), Blizzard production director John Hight announced the addition of offline, shared-screen co-op to the PlayStation 4 port of Diablo 3.

Whether this is strictly co-op, or will allow single-player offline as well, wasn’t specified, but it seems odd that offline play would be present and restricted to co-op. There’s no word on whether the feature will make it to PC, and Blizzard tells PC Gamer that it is not yet ready to share anything on the subject.

Offline play has been a highly-requested feature among Diablo 3 players since before release, with its always online model presenting one of the largest controversies in a story that has had more than its share—the infamous “Error 37″ connection failure that plagued launch is up there among the most recognizable memes in PC gaming.

Early interviews with Blizzard seemed to suggest that always online was a decision made in order to give us the best version of the game possible. If the PS4 version really has offline co-op, we have to wonder why they’re allowed to have “not the best version” and PC gamers aren’t. The most obvious assumption is piracy concerns.

Read More in Today’s Issue of T1 Daily

Microsoft Not Allowing Mature Rated Games on Windows 8

Thursday, October 11th, 2012

microsoft-logo According to a recent analysis of the Windows 8 app certification requirements by programmer and tech blogger, Casey Muratori, Microsoft will not be allowing games with a rating over PEGI 16 or ESRB MATURE into the Windows 8 app store.

The Windows 8 guidelines state that “Your app must not contain adult content and metadata must be appropriate for everyone. Apps with a rating over PEGI 16, ESRB Mature or, that contain content that would warrant such a rating, are not allowed”.

This causes some concern for PC developers and in some ways, it’s a huge step in the wrong direction for the software giant. If developers decided they wanted to reach a larger audience by making their game available on the Windows 8 store, this would mean they would have to heavily modify their games to fit the criteria of Microsoft’s Windows 8 app certification.

The operating system that prides itself on being ‘open’ actually seems as though it’s selling itself short. Markus “Notch” Persson, the developer and founder of the original indie title Minecraft spoke out against Windows 8 saying “I got an email from Microsoft wanting to help ‘certify’ Minecraft for Windows 8, I’ve told them to stop trying to ruin the PC as an open platform.”

Read More in Today’s Issue of T1 Daily

World of Warcraft: Mist of Pandaria Now Live

Wednesday, September 26th, 2012

world_of_warcraft_mists_of_pandaria_lone_wolf_and_panda_art_psd_jpgcopy Pandas – whoop! A new era of discovery and conquest has dawned on Azeroth! Blizzard today announced that World of Warcraft: Mists of Pandaria, the highly anticipated fourth expansion to the MMORPG, is now live.

Starting today, gamers can set sail for the newly discovered continent of Pandaria by purchasing the expansion in retail stores or digitally via the game’s official website (http://www.WorldofWarcraft.com). Mists of Pandaria will be available in South Korea and the regions of Taiwan, Hong Kong, and Macau on 27th September, and will launch in mainland China on 2nd October.

“Mists of Pandaria takes players back to the roots of World of Warcraft — exploration, discovery, and the epic conflict between the Alliance and the Horde,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “It also contains the widest variety of content that we’ve ever added in an expansion, and we’re excited to be able to share it with players around the world this week in our first truly global launch.”

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Blizzard Bans Iran WoW Players

Wednesday, August 29th, 2012

world_of_warcraft_mists_of_pandaria_lone_wolf_and_panda_art_psd_jpgcopy A quite ridiculous yet equally important political news story has been doing the rounds today: Blizzard have banned all Iranian World of Warcraft players from playing the MMORPG. But why would they do such a thing?

It seems the decision isn’t one Blizzard have made themselves – not entirely, anyway. The blame actually lays with US trade restrictions and sanction laws, which prohibit US companies from doing business of any kind with certain countries, Iran being one of them. The fact World of Warcraft demands a subscription to play means money is changing hands, which is a big no-no under the letters of the law.

But why now, and why only Iran? The answer to that isn’t clear. The terms and conditions on World of Warcraft have stated for a long time that players from Syria, Iraq, Iran, Cuba, Libya and North Korea are not allowed access to the game. Basically, any country the US has enforced a trade embargo over. Blizzard are only just enforcing it now, no doubt to fall in line with the increased pressure the US are putting on Iran to convince the Islamic republic to open up about its nuclear program.

The Iranian Warcraft problem surfaced late last week as hundreds of players in the country posted messages to Blizzard’s European Battle.net forums complaining they could no longer access the game.

Read More in Today’s Issue of T1 Daily

Diablo 3 Introduces Paragon Levels

Tuesday, August 21st, 2012

diablo-3-announcement1 Diablo 3 has had a little bit of a rough time of things recently. Despite getting an average of 8.8 of 10 from gaming publications on metacritic the public have spoken – there are almost double the number of negative reviews as positive reviews, and the public rating sits at 3.8.

There’s plenty of reasons for this, of course. Always-online, real money auction house, absurd difficulty curve and class redundancy are just a few of the multitude of things Diablo 3 has been heckled for – but there’s thousands of words out there about D3′s failings. Today we’re talking about how Blizzard are trying to dig themselves out of the hole they’ve found themselves in; The Paragon System.

One thing players have always complained about is the “magic find” stat. This is, for the unititiated, a stat on weapons and armour that increases the odds of other magically enchanted items dropping from defeated enemies. The problem was that as this was a stat on items, core stats like strength or vitality suffered as people began to stack magic find to get better loot – the core tenet Diablo is built on. As such, players were complaining that to have the best chance of getting loot the game was becoming arbitrailly too hard as gear loadouts weren’t packing enough core stats, meaning players were having to switch out gear mid-dungeon, causing wipes and frustration.

Read More in Today’s Issue of T1 Daily

Mists of Pandaria Release Date Confirmed – September 25th

Thursday, July 26th, 2012

The fourth expansion to Blizzard’s record-breaking World of Warcraft, Mists of Pandaria, has received its release date – September 25th

The game is shipping as a regular edition (roughly £35) and a special edition (Roughly £60) available in both physical and digital downloaded flavours. The Special Edition offers an exclusive in-game mount, pet, Starcraft 2 portraits and player sigils for Diablo 3 as well as a physical behind-the-scenes DVD/Blu-ray, music CD, Hardcover book and a mouse pad.

Blizzard seems determined to reinvigorate the flagging behemoth with a host of shiny new features to entice old and new players to revisit Azeroth’s shores. Here’s what you can look forward to when the gates of Pandaria open in September:

New Race – The Pandaren

First glimpsed in Warcraft 3 these far-east inspired residents of Azeroth have been popular with fans for a long time. Able to side with either the Alliance or the Horde and boasting some incredibly powerful Racial abilities (most notably receiving double rested experience) and a large class selection it’s likely there’ll be many furry faces around Stormwind and Orgrimmar. Perhaps players will finally have reliable cross-faction communication with one race – and logically, language – shared between them.

Read More in Today’s Issue of T1 Daily

The Road to the Battle.Net StarCraft II World Championship

Monday, July 16th, 2012

screenshot107_0 Blizzard and NetEase today announced that they will be co-hosting the Battle.net World Championship in Shanghai, China on Saturday, November 17 and Sunday, November 18, 2012.

The Battle.net World Championship will bring to a riveting conclusion Blizzard’s 2012 StarCraft II World Championship Series, which comprises more than 30 national and continental tournaments around the world, and the World of Warcraft Arena global finals. Blizzard gamers and eSports fans will be able to witness some of the most skilled pro players on the planet in action as they battle it out at the Battle.net World Championship for glory, cash prizes, and the title of undisputed world champion.

“We’re looking forward to seeing the best players in the World Championship Series face each other at the Battle.net World Championship in Shanghai this November,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “The level of StarCraft II and World of Warcraft Arena competition we’ve already seen around the world has been amazing, so we’re anticipating a truly epic finale.” (more…)

4 Reasons We Shouldn’t Be So Harsh on Diablo 3

Monday, July 2nd, 2012

diablo-3-announcement1 The current direction of Diablo III is a topic that splits much of its community down the middle, and understandably so. While they have their redeeming qualities, plenty of criticism has been fired at features like the Real Money Auction House (RMAH), lack of storyline and the Inferno difficultly.

What’s more, some of the decisions made in recent patches have been sketchy to say the least. Make no mistake, Diablo III is by no means a perfect game. However, here are 4 reasons why we shouldn’t criticise it quite so harshly.

Story isn’t the be all and end all

Despite claims from Blizzard that the story is solid and they “get lots of compliments on the story and dialogue”, there some very weird things going on. The Lord of Lies is a terrible liar; Azmodan – the greatest general of Hell – tells you his every move; Maghda is a villain copy-pasted from Power Rangers; and the Zoltan Kulle story-arch could not be more obvious.

However, by Jay Wilson’s own admission, they never set out to make War and Peace. In the same way that the popularity of modern Call of Duty games doesn’t come from the single-player storyline, people didn’t rush to the shops to buy Diablo III for the story – the allure of the game is killing stuff and finding loot. As a result, while there is debate over how good the story is in Diablo III or whether certain characters met an end that justified their legendary status, criticising the game as a whole because of a bad storyline is unjust.

Read More in T1 Daily

Diablo 3 – 5 Day Review

Monday, May 28th, 2012

diablo-3-announcement1 We kicked off our inaugural week of T1 Daily by debuting the 5 Day Review.

In this format, we review a game over the course of the week and give it a score on Friday. This week, we review Diablo III in all its hack’n'slashy glory!

We reviewed Blizzard’s epic dungeon crawler and looked at hugely different aspects on each day, from solo play, to the Auction House and DRM, to the future of the game and the inevitability of PvP and the Real Money Auction House.

Below are links to each of the 5 days, so you can read them all in one sitting. (more…)

Diablo III: 5 Day Review – Day 5

Friday, May 25th, 2012

diablo-3-announcement1 As we arrive at the final part of the 5-day review, it is clear to me that in every aspect of the game thus far, Diablo III is an unmitigated success.

Solo and Party play are an absolute joy, while the Auction House is a wonderful tool for the economy.

That being said, there are one or two bug-bears currently going around the forums – as there is with any MMO. With several skill nerfs, some players builds become unviable in the late game Inferno difficulty – often at the cost of many hundreds of thousands of coins.

This is further infuriating given that, when the Real Money Auction House arrives, those coins are basically real life cash.

Click Here to Read the Full Review in T1 Daily