It seems the rather inglorious final chapter has been written for Insomniac’s FPS series following a double whammy of announcements; Insomniac giving up the reins back in January and Sony announcing that there are “No definitive plans” to continue the legacy a few days ago. So why did this series get born, live and die so quickly? I believe the answers lie not just within the contents of the discs, but in the state of the industry as a whole.
But that’s getting ahead of ourselves, let’s start right at the beginning.
The first Resistance was a roaring success. Being one of two shooters in the PS3’s launch line up (and the only original one) alongside some carefully planned Manchester-based controversy ensured that when the console landed on shelves, very few buyers were unaware of Resistance. It didn’t hurt that it was actually a good game either, creating originality by providing shooter fans the usual mainstays of assault rifles and shotguns but with unconventional armaments thrown in, like the wall-penetrating auger and the beam-firing Arc charger. Resistance shifted a sweet 4.06 million units alongside a very favourable 8.2 user score on metacritic.