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Posts Tagged ‘iphone’

Review – Sonic The Hedgehog 4: Episode 1

Monday, November 15th, 2010

269 Even for a die-hard Sonic fanboy such as myself, there have been some dark times in the franchises recent years.

From giving the primary characters weapons such as swords and guns to turning Sonic into a “werehog”. All of these titles have had on thing in common, they all looked to have so much potential and then upon release proved disappointing.

So it was with no small amount of trepidation that when Sonic team announced Sonic 4 and a return to 2D,I allowed myself to get caught up in the buildup again. Now that it has been released I get to ask the questions – Will this be one more title that promises so much and fails to deliver? OR Will this be the title that brings Sonic spin-dashing back into greatness?

When you first fire up the game you are instantly granted your first dose of nostalgia, with Sonic proudly popping though the logo and waving his finger at you, which when you start a new game takes you straight into the first zone.

However the moment you finish that first zone you are given a reminder that this is a modern game, and (unless you also get to do the chaos emerald/Special stage) brought out into a world map when you can choose which zone & stage you want to play.

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Knights Of The Phantom Castle Comes To iPhone

Saturday, August 14th, 2010

171656-ffff IPad RTS favourite Knights of the Phantom Castle has hit the iPhone and iPod Touch in all its 16-bit glory.

Based on medieval warfare, Hudson Entertainment’s Knights lets users construct and conduct a unit of class-based knights with the objective of clearing over 50 stages set with various obstacles, treasures, and monsters; with gameplay specifically designed for the multi-touch interface.

Same as the iPad version, Knights of the Phantom Castle takes place across 3 scenes: Camp, Combat Deployment, and Stage Battle. Camp is where users create a unit of knights to deploy in to a later battle. In Combat Deployment, users set the formation of the unit, while Stage Battle is when they fight. Knights are classed in 6 groups: Defender, Soldier, Assassin, Ranger, Mage and Healer. Each class has unique skills (shields, special fighting techniques, etc.) which hold the keys to successfully conquering the stages.

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The world’s a stage, so take a bow.

Thursday, May 13th, 2010

We take a look at The Game Creators, and how their elasticated suit of user-friendly game creation tools are feeding the insatiable appetite of independent games developers.

fpsc_showcaseWith the growing number of independent-friendly digital platforms: XBLA Indie, Steam, iPhone, and more recently, the iPad – there has never been a more attractive opportunity for solo, or small teams of passionate independent games developers to get their own games out to the masses. The recent State of Independence conference in York was dedicated to self-publishing, featuring inspiring talks from a gaggle of games companies that have carved our reputations in the digital space – all licked up like catnip by a success hungry audience. Don’t worry if you missed out though, because we captured the day’s epic activities (from start-to-finish) in the May issue of Thirteen1

Strip back what is involved in the development of a game and you’ll find it’s a Russian Doll-like structure of design, coding, art, animation and sound. And that’s before you even plan how to get the message out and capture sales. Still daunted (queue heinous cackling)? You shouldn’t be. Enter The Game Creators, a UK-based patriarch of the bedroom coders. The Game Creators have been providing a suit of user-friendly game creation software for the past 25 years. Their dedicated team bring affordable and easy to use software tools that enable first-timers, or seasoned hobbyists, to create games and reach millions. (more…)