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Posts Tagged ‘Prototype 2’

T1 Daily – Wednesday 4th July Issue Available Now

Wednesday, July 4th, 2012

cover047_0 The new issue of T1 Daily is available now, bringing you the best of today’s gaming news in magazine format!

The 4th July 2012 issue of Thirteen1 includes:

TERA – Huge Update Income
-The Graphically Insane MMO is About to Get Even Better

Forza Motorsport 4 July Pack DLC
-Pretty Pictures of Cars to Get Your Engines Revving!

Countdown: Gaming’s Most Disappointing Sequels
-The Most Disappointing Follow-Ups to Our Favourite Games. Ever.

Opinion: Did Radical Close Because inFamous was Better than Prototype
-Evidence Suggests Maybe!

Read Today’s Issue of T1 Daily

Did Free Radical Close Because inFamous Was Better Than Prototype?

Wednesday, July 4th, 2012

proto_marchscreen_09 Another week and another video game developer received a critical blow. Activision all but shut the doors of Radical Entertainment last week, leaving the future of Prototype franchise in question.

Significantly reducing the staff of the Vancouver based studio to that of a skeleton crew, Activision said: “Some employees will remain working for Radical Entertainment supporting other existing Activision Publishing projects, but the studio will cease development of its own games going forward.”

The dominant publisher, with a controversial history of making “significant reductions to staff” at many popular game studios it has acquired, cited Prototype 2’s poor sales as the final nail in the coffin, claiming that the IP “did not find a broad commercial audience.” Is this down to poor marketing on Activision’s end, or could it be that another superhero from the world of video games already has the market sewn up? With a metacritic rating of 74, compared to inFamous 2’s 83, the reading may suggest that this is the case.

The two games are strikingly similar, the premise of each game being the most obvious resemblance; an original ‘superhero’ in a sandbox city. As a sequel, Prototype 2 is what you can expect from a game franchise these days; criticisms from the first game have been addressed, and the more exciting gameplay mechanics have been built on and expanded. However, that just wasn’t enough to push more than 390,000 units out the door, which is pitiful compared to the 1,200,000 copies inFamous 2 sold.

Read More in T1 Daily

Prototype 2 Breaks out of NYZ into DLC

Tuesday, May 29th, 2012

256px-prototype_2 Colossal Mayhem DLC #1 Available Now / Excessive Force DLC #2 Revealed

Just when you thought Prototype 2 had enough gruesome, shape-shifting tools to get the job done, Radical Entertainment gives fans even more over-the-top viral powers.

Activision have today unleashed Prototype 2’s second DLC pack, Excessive Force – giving fans key add-ons to their arsenal of destruction, as well as all-new custom skins allowing players to parkour their way across NYZ in style.

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Review – Prototype 2

Sunday, May 13th, 2012

256px-prototype_2 Prototype 2 is the very embodiment of a love it or hate it product. Or at least, I thought it was until I tried to decide which side of the argument I supported. On the one hand, flying around Manhattan as James Heller while ripping people apart is about as fun gaming gets. It’s a mash-up of pure, unadulterated, hilariously violent, gore-fuelled madness that any red bloodied male (or female – let’s not discriminate here) would be crazy not to enjoy. But on the other hand, this very strength also proves to be a major weakness, turning what was a potentially genre-defining game into a fun but ultimately shallow sequel.

Did you follow the hype and build up prior to Prototype 2′s release? If you did, then like me you’re probably expecting a more personal, fleshed out tale than that of Alex Mercer’s violent rampage in the original Prototype. But much like an Alzheimers suffering pizza boy, it fails to deliver on what was promised.
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Issue 50 (May 2012)

Sunday, May 13th, 2012

PROTOTYPE 2 Breaks Out Of NYZ And Into DLC

Wednesday, May 9th, 2012

256px-prototype_2 Colossal Mayhem DLC #1 Available Now / Excessive Force DLC #2 Revealed

Just when you thought PROTOTYPE 2 had enough gruesome, shape-shifting tools to get the job done, Radical Entertainment gives fans even more over-the-top viral powers with two great downloadable content (DLC) drops. From Activision Publishing, a wholly owned subsidiary of Activision Blizzard,(Nasdaq: ATVI), PROTOTYPE 2’s first DLC pack, Colossal Mayhem, is available today, while the second DLC pack, Excessive Force, drops on 29th May, 2012 – each giving fans key add-ons to their arsenal of destruction as well as three all-new custom skins allowing players to parkour their way across NYZ in style. (more…)

11 Reasons You NEED Prototype 2

Thursday, March 22nd, 2012

Activision Reveals First Online Pass

Tuesday, January 31st, 2012

proto_marchscreen_22 Upcoming action title Prototype 2 will be the first Activision title to include an Online Pass type system.

The publisher has taken a different approach to the traditional Online Pass method by only offering free codes in a limited number of copies.

It all takes the guise of Radnet – a content portal that gives fans 55 free pieces of additional content spread across the seven weeks following the game’s release in April. (more…)