<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Thirteen1: Free Video Games Magazine &#187; Prototype 2</title>
	<atom:link href="http://www.thirteen1.com/tag/prototype-2/feed" rel="self" type="application/rss+xml" />
	<link>http://www.thirteen1.com</link>
	<description>Multi format digital video games magazine with Xbox, Playstation, PC, mobile and indie news, reviews, previews, giveaways and Freebies</description>
	<lastBuildDate>Tue, 18 Jun 2013 10:59:08 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.4.1</generator>
		<item>
		<title>T1 Daily &#8211; Wednesday 4th July Issue Available Now</title>
		<link>http://www.thirteen1.com/2012/07/04/t1-daily-wednesday-4th-july-issue-available-now/?&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=t1-daily-wednesday-4th-july-issue-available-now</link>
		<comments>http://www.thirteen1.com/2012/07/04/t1-daily-wednesday-4th-july-issue-available-now/?#comments</comments>
		<pubDate>Wed, 04 Jul 2012 13:41:49 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[13-1 countdown]]></category>
		<category><![CDATA[Countdown]]></category>
		<category><![CDATA[forza]]></category>
		<category><![CDATA[inFamous]]></category>
		<category><![CDATA[Prototype 2]]></category>
		<category><![CDATA[T1 Daily]]></category>
		<category><![CDATA[TERA]]></category>

		<guid isPermaLink="false">http://www.thirteen1.com/?p=11765</guid>
		<description><![CDATA[<p>The new issue of T1 Daily is available now, bringing you the best of today&#8217;s gaming news in magazine format! The 4th July 2012 issue of Thirteen1 includes: TERA &#8211; Huge Update Income -The Graphically Insane MMO is About to Get Even Better Forza Motorsport 4 July Pack DLC -Pretty Pictures of Cars to Get [...]</p><p>The post <a href="http://www.thirteen1.com/2012/07/04/t1-daily-wednesday-4th-july-issue-available-now/?">T1 Daily &#8211; Wednesday 4th July Issue Available Now</a> appeared first on <a href="http://www.thirteen1.com">Thirteen1: Free Video Games Magazine</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>
<a href="http://www.thirteen1.com/wp-content/gallery/magazine-issues/cover047_0.jpg" title="" class="shutterset_singlepic3863" >
	<img class="ngg-singlepic ngg-left" src="http://www.thirteen1.com/wp-content/gallery/cache/3863__320x240_cover047_0.jpg" alt="cover047_0" title="cover047_0" />
</a>
The new issue of T1 Daily is available now, bringing you the best of today&#8217;s gaming news in magazine format!</p>
<p>The 4th July 2012 issue of Thirteen1 includes:</p>
<p><a href="http://www.thirteen1.com/Issues/Daily/040712/mag.php#2">TERA &#8211; Huge Update Income</a><br />
-The Graphically Insane MMO is About to Get Even Better</p>
<p><a href="http://www.thirteen1.com/Issues/Daily/040712/mag.php#4">Forza Motorsport  4 July Pack DLC</a><br />
-Pretty Pictures of Cars to Get Your Engines Revving!</p>
<p><a href="http://www.thirteen1.com/Issues/Daily/040712/mag.php#6">Countdown: Gaming&#8217;s Most Disappointing Sequels</a><br />
-The Most Disappointing Follow-Ups to Our Favourite Games. Ever.</p>
<p><a href="http://www.thirteen1.com/Issues/Daily/040712/mag.php#12">Opinion: Did Radical Close Because inFamous was Better than Prototype</a><br />
-Evidence Suggests Maybe!</p>
<p><a href="http://www.thirteen1.com/Issues/Daily/040712/mag.php"><span class="morelink" style="margin-bottom: 10px; clear: both;">Read Today&#8217;s Issue of T1 Daily</span></a></p>
<p>The post <a href="http://www.thirteen1.com/2012/07/04/t1-daily-wednesday-4th-july-issue-available-now/?">T1 Daily &#8211; Wednesday 4th July Issue Available Now</a> appeared first on <a href="http://www.thirteen1.com">Thirteen1: Free Video Games Magazine</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://www.thirteen1.com/2012/07/04/t1-daily-wednesday-4th-july-issue-available-now/?/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Did Free Radical Close Because inFamous Was Better Than Prototype?</title>
		<link>http://www.thirteen1.com/2012/07/04/did-free-radical-close-because-infamous-was-better-than-prototype/?&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=did-free-radical-close-because-infamous-was-better-than-prototype</link>
		<comments>http://www.thirteen1.com/2012/07/04/did-free-radical-close-because-infamous-was-better-than-prototype/?#comments</comments>
		<pubDate>Wed, 04 Jul 2012 12:15:05 +0000</pubDate>
		<dc:creator>Kayure</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[inFamous]]></category>
		<category><![CDATA[Prototype 2]]></category>
		<category><![CDATA[Radical Entertainment]]></category>
		<category><![CDATA[T1 Daily]]></category>

		<guid isPermaLink="false">http://www.thirteen1.com/?p=11758</guid>
		<description><![CDATA[<p>Another week and another video game developer received a critical blow. Activision all but shut the doors of Radical Entertainment last week, leaving the future of Prototype franchise in question. Significantly reducing the staff of the Vancouver based studio to that of a skeleton crew, Activision said: “Some employees will remain working for Radical Entertainment [...]</p><p>The post <a href="http://www.thirteen1.com/2012/07/04/did-free-radical-close-because-infamous-was-better-than-prototype/?">Did Free Radical Close Because inFamous Was Better Than Prototype?</a> appeared first on <a href="http://www.thirteen1.com">Thirteen1: Free Video Games Magazine</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>
<a href="http://www.thirteen1.com/wp-content/gallery/prototype/proto_marchscreen_09.jpg" title="" class="shutterset_singlepic279" >
	<img class="ngg-singlepic ngg-left" src="http://www.thirteen1.com/wp-content/gallery/cache/279__320x240_proto_marchscreen_09.jpg" alt="proto_marchscreen_09" title="proto_marchscreen_09" />
</a>
<strong>Another week and another video game developer received a critical blow. Activision all but shut the doors of Radical Entertainment last week, leaving the future of Prototype franchise in question.</strong></p>
<p>Significantly reducing the staff of the Vancouver based studio to that of a skeleton crew, Activision said: “Some employees will remain working for Radical Entertainment supporting other existing Activision Publishing projects, but the studio will cease development of its own games going forward.”</p>
<p>The dominant publisher, with a controversial history of making “significant reductions to staff” at many popular game studios it has acquired, cited Prototype 2’s poor sales as the final nail in the coffin, claiming that the IP “did not find a broad commercial audience.” Is this down to poor marketing on Activision’s end, or could it be that another superhero from the world of video games already has the market sewn up? With a metacritic rating of 74, compared to inFamous 2’s 83, the reading may suggest that this is the case.</p>
<p>The two games are strikingly similar, the premise of each game being the most obvious resemblance; an original ‘superhero’ in a sandbox city. As a sequel, Prototype 2 is what you can expect from a game franchise these days; criticisms from the first game have been addressed, and the more exciting gameplay mechanics have been built on and expanded. However, that just wasn’t enough to push more than 390,000 units out the door, which is pitiful compared to the 1,200,000 copies inFamous 2 sold.</p>
<p><span class="morelink"><a href="http://www.thirteen1.com/Issues/Daily/040712/mag.php#12">Read More in T1 Daily</a></span></p>
<p>The post <a href="http://www.thirteen1.com/2012/07/04/did-free-radical-close-because-infamous-was-better-than-prototype/?">Did Free Radical Close Because inFamous Was Better Than Prototype?</a> appeared first on <a href="http://www.thirteen1.com">Thirteen1: Free Video Games Magazine</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://www.thirteen1.com/2012/07/04/did-free-radical-close-because-infamous-was-better-than-prototype/?/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Prototype 2 Breaks out of NYZ into DLC</title>
		<link>http://www.thirteen1.com/2012/05/29/prototype-2-breaks-out-of-nyz-into-dlc/?&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=prototype-2-breaks-out-of-nyz-into-dlc</link>
		<comments>http://www.thirteen1.com/2012/05/29/prototype-2-breaks-out-of-nyz-into-dlc/?#comments</comments>
		<pubDate>Tue, 29 May 2012 11:43:19 +0000</pubDate>
		<dc:creator>gaia398</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Prototype 2]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://www.thirteen1.com/?p=10663</guid>
		<description><![CDATA[<p>Colossal Mayhem DLC #1 Available Now / Excessive Force DLC #2 Revealed Just when you thought Prototype 2 had enough gruesome, shape-shifting tools to get the job done, Radical Entertainment gives fans even more over-the-top viral powers. Activision have today unleashed Prototype 2’s second DLC pack, Excessive Force – giving fans key add-ons to their [...]</p><p>The post <a href="http://www.thirteen1.com/2012/05/29/prototype-2-breaks-out-of-nyz-into-dlc/?">Prototype 2 Breaks out of NYZ into DLC</a> appeared first on <a href="http://www.thirteen1.com">Thirteen1: Free Video Games Magazine</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>
<a href="http://www.thirteen1.com/wp-content/gallery/prototype-2/256px-prototype_2.png" title="" class="shutterset_singlepic3498" >
	<img class="ngg-singlepic ngg-right" src="http://www.thirteen1.com/wp-content/gallery/cache/3498__320x240_256px-prototype_2.png" alt="256px-prototype_2" title="256px-prototype_2" />
</a>
<strong>Colossal Mayhem DLC #1 Available Now / Excessive Force DLC #2 Revealed</strong></p>
<p>Just when you thought Prototype 2 had enough gruesome, shape-shifting tools to get the job done, Radical Entertainment gives fans even more over-the-top viral powers.</p>
<p>Activision have today unleashed Prototype 2’s second DLC pack, Excessive Force – giving fans key add-ons to their arsenal of destruction, as well as all-new custom skins allowing players to parkour their way across NYZ in style.</p>
<p><span id="more-10663"></span></p>
<p>The full contents of Prototype 2&#8242;s Excessive Force DLC packs includes:</p>
<p>- Viral Infector Grenade Launcher<br />
- Force Multiplier Powers:<br />
- Shockwave<br />
- Chaos Creator Mode<br />
- Medusa’s Wrath<br />
- Custom Skins:<br />
- Armoured Heller<br />
- Agile Armour Alex Mercer<br />
- Zombie Mercer</p>
<p>The PROTOTYPE 2 DLC pack is available on Xbox LIVE Marketplace for the Xbox 360 for 400 Microsoft Points, and on the PlayStation Store for system for £3.99.</p>
<p>The post <a href="http://www.thirteen1.com/2012/05/29/prototype-2-breaks-out-of-nyz-into-dlc/?">Prototype 2 Breaks out of NYZ into DLC</a> appeared first on <a href="http://www.thirteen1.com">Thirteen1: Free Video Games Magazine</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://www.thirteen1.com/2012/05/29/prototype-2-breaks-out-of-nyz-into-dlc/?/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Review &#8211; Prototype 2</title>
		<link>http://www.thirteen1.com/2012/05/13/review-prototype-2/?&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=review-prototype-2</link>
		<comments>http://www.thirteen1.com/2012/05/13/review-prototype-2/?#comments</comments>
		<pubDate>Sun, 13 May 2012 20:26:16 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Prototype 2]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.thirteen1.com/?p=10227</guid>
		<description><![CDATA[<p>Free Radical's Destructive Super-Powered Game is Back</p><p>The post <a href="http://www.thirteen1.com/2012/05/13/review-prototype-2/?">Review &#8211; Prototype 2</a> appeared first on <a href="http://www.thirteen1.com">Thirteen1: Free Video Games Magazine</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>
<a href="http://www.thirteen1.com/wp-content/gallery/prototype-2/256px-prototype_2.png" title="" class="shutterset_singlepic3498" >
	<img class="ngg-singlepic ngg-left" src="http://www.thirteen1.com/wp-content/gallery/cache/3498__320x240_256px-prototype_2.png" alt="256px-prototype_2" title="256px-prototype_2" />
</a>
<strong>Prototype 2 is the very embodiment of a love it or hate it product. Or at least, I thought it was until I tried to decide which side of the argument I supported. On the one hand, flying around Manhattan as James Heller while ripping people apart is about as fun gaming gets. It&#8217;s a mash-up of pure, unadulterated, hilariously violent, gore-fuelled madness that any red bloodied male (or female – let&#8217;s not discriminate here) would be crazy not to enjoy. But on the other hand, this very strength also proves to be a major weakness, turning what was a potentially genre-defining game into a fun but ultimately shallow sequel.</strong></p>
<p>Did you follow the hype and build up prior to Prototype 2&#8242;s release? If you did, then like me you&#8217;re probably expecting a more personal, fleshed out tale than that of Alex Mercer&#8217;s violent rampage in the original Prototype. But much like an Alzheimers suffering pizza boy, it fails to deliver on what was promised.<br />
<span id="more-10227"></span><br />
New protagonist James Heller is a man with a vendetta, obsessed with a personal suicide mission to kill the ridiculously powerful Alex Mercer, who he believes murdered his family. During an early confrontation, Mercer mysteriously decides to imbue Heller with the virus powers instead of stomping his skull into the pavement – thus setting up the games promotional tagline, “Murder your maker”. </p>
<p>The story actually makes a strong start, and it doesn&#8217;t take itself lightly either. A new, much more serious outbreak of the &#8216;Mercer Virus&#8217; has once again placed Manhattan under military quarantine, and it quickly becomes evident that the Blackwatch military are actually using the poor citizens as cattle to test new biological weapons. Understandably pissed off with this discovery, Heller makes it his personal goal to shut Blackwatch down using any means necessary.</p>
<p>With these two motives propping up the extremely enjoyable gameplay, Prototype 2 could have easily become &#8216;the&#8217; definitive open-world action game for all others to follow. Yet confusingly, it&#8217;s the insanely fun bits wedged between the well presented black and white cut-scenes that ultimately let the game down.</p>
<p><a href="http://www.thirteen1.com/Issues/1313512/mag.php#32"><span class="morelink" style="margin-bottom: 10px; clear: both;">Click Here to Read the Full Review in May&#8217;s Thirteen1</span></a></p>
<p>The post <a href="http://www.thirteen1.com/2012/05/13/review-prototype-2/?">Review &#8211; Prototype 2</a> appeared first on <a href="http://www.thirteen1.com">Thirteen1: Free Video Games Magazine</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://www.thirteen1.com/2012/05/13/review-prototype-2/?/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Issue 50 (May 2012)</title>
		<link>http://www.thirteen1.com/2012/05/13/issue-50-may-2012/?&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=issue-50-may-2012</link>
		<comments>http://www.thirteen1.com/2012/05/13/issue-50-may-2012/?#comments</comments>
		<pubDate>Sun, 13 May 2012 13:00:18 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Issues]]></category>
		<category><![CDATA[Allods Online]]></category>
		<category><![CDATA[Awesomenauts]]></category>
		<category><![CDATA[Breaking into the Industry]]></category>
		<category><![CDATA[Countdown]]></category>
		<category><![CDATA[DrunkenGamer]]></category>
		<category><![CDATA[Gamebook Adventures]]></category>
		<category><![CDATA[Ghost Recon]]></category>
		<category><![CDATA[gPotato]]></category>
		<category><![CDATA[Hart Getzen]]></category>
		<category><![CDATA[Legend of Grimrock]]></category>
		<category><![CDATA[Magazine]]></category>
		<category><![CDATA[MUD]]></category>
		<category><![CDATA[Prototype 2]]></category>
		<category><![CDATA[TERA]]></category>
		<category><![CDATA[Tera Online]]></category>
		<category><![CDATA[The Walking Dead]]></category>
		<category><![CDATA[Tribes]]></category>
		<category><![CDATA[Tribes Ascend]]></category>
		<category><![CDATA[World of the Living Dead]]></category>

		<guid isPermaLink="false">http://www.thirteen1.com/?p=10127</guid>
		<description><![CDATA[<p>Cover Editors Intro Contents GPotato &#8211; Allods Anniversary World Of The Living Dead Hart Getzen Q&#038;A , GameBook Adventures Ghost Recon Future Soldier Multiplayer Tera Online Tribes Ascend Legend of Grimrock Prototype 2 The Walking Dead Awesomenauts MUD 13-1 Countdown: Best of the Dreamcast Breaking into the Industry Thanks</p><p>The post <a href="http://www.thirteen1.com/2012/05/13/issue-50-may-2012/?">Issue 50 (May 2012)</a> appeared first on <a href="http://www.thirteen1.com">Thirteen1: Free Video Games Magazine</a>.</p>]]></description>
			<content:encoded><![CDATA[<select onchange="Javascript:window.open(this.options[this.selectedIndex].value,'_blank');">
<option value="http://www.thirteen1.com/Issues/1313512/mag.php#1">Cover</option>
<option value="http://www.thirteen1.com/Issues/1313512/mag.php#2">Editors Intro</option>
<option value="http://www.thirteen1.com/Issues/1313512/mag.php#4">Contents</option>
<option value="http://www.thirteen1.com/Issues/1313512/mag.php#6">GPotato &#8211; Allods Anniversary</option>
<option value="http://www.thirteen1.com/Issues/1313512/mag.php#8">World Of The Living Dead</option>
<option value="http://www.thirteen1.com/Issues/1313512/mag.php#12">Hart Getzen Q&#038;A</option>
<p>,</p>
<option value="http://www.thirteen1.com/Issues/1313512/mag.php#16">GameBook Adventures</option>
<option value="http://www.thirteen1.com/Issues/1313512/mag.php#20">Ghost Recon Future Soldier Multiplayer</option>
<option value="http://www.thirteen1.com/Issues/1313512/mag.php#24">Tera Online</option>
<option value="http://www.thirteen1.com/Issues/1313512/mag.php#28">Tribes Ascend</option>
<option value="http://www.thirteen1.com/Issues/1313512/mag.php#30">Legend of Grimrock</option>
<option value="http://www.thirteen1.com/Issues/1313512/mag.php#32">Prototype 2</option>
<option value="http://www.thirteen1.com/Issues/1313512/mag.php#34">The Walking Dead</option>
<option value="http://www.thirteen1.com/Issues/1313512/mag.php#36">Awesomenauts</option>
<option value="http://www.thirteen1.com/Issues/1313512/mag.php#38">MUD</option>
<option value="http://www.thirteen1.com/Issues/1313512/mag.php#40">13-1 Countdown: Best of the Dreamcast</option>
<option value="http://www.thirteen1.com/Issues/1313512/mag.php#46">Breaking into the Industry</option>
<option value="http://www.thirteen1.com/Issues/1313512/mag.php#48">Thanks</option>
</select>
<p>The post <a href="http://www.thirteen1.com/2012/05/13/issue-50-may-2012/?">Issue 50 (May 2012)</a> appeared first on <a href="http://www.thirteen1.com">Thirteen1: Free Video Games Magazine</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://www.thirteen1.com/2012/05/13/issue-50-may-2012/?/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PROTOTYPE 2 Breaks Out Of NYZ And Into DLC</title>
		<link>http://www.thirteen1.com/2012/05/09/prototype-2-breaks-out-of-nyz-and-into-dlc/?&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=prototype-2-breaks-out-of-nyz-and-into-dlc</link>
		<comments>http://www.thirteen1.com/2012/05/09/prototype-2-breaks-out-of-nyz-and-into-dlc/?#comments</comments>
		<pubDate>Wed, 09 May 2012 07:04:41 +0000</pubDate>
		<dc:creator>gaia398</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Prototype 2]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://www.thirteen1.com/?p=9863</guid>
		<description><![CDATA[<p>Colossal Mayhem DLC #1 Available Now / Excessive Force DLC #2 Revealed Just when you thought PROTOTYPE 2 had enough gruesome, shape-shifting tools to get the job done, Radical Entertainment gives fans even more over-the-top viral powers with two great downloadable content (DLC) drops. From Activision Publishing, a wholly owned subsidiary of Activision Blizzard,(Nasdaq: ATVI), [...]</p><p>The post <a href="http://www.thirteen1.com/2012/05/09/prototype-2-breaks-out-of-nyz-and-into-dlc/?">PROTOTYPE 2 Breaks Out Of NYZ And Into DLC</a> appeared first on <a href="http://www.thirteen1.com">Thirteen1: Free Video Games Magazine</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>
<a href="http://www.thirteen1.com/wp-content/gallery/prototype-2/256px-prototype_2.png" title="" class="shutterset_singlepic3498" >
	<img class="ngg-singlepic ngg-right" src="http://www.thirteen1.com/wp-content/gallery/cache/3498__320x240_256px-prototype_2.png" alt="256px-prototype_2" title="256px-prototype_2" />
</a>
<strong>Colossal Mayhem DLC #1 Available Now / Excessive Force DLC #2 Revealed</strong></p>
<p>Just when you thought PROTOTYPE 2 had enough gruesome, shape-shifting tools to get the job done, Radical Entertainment gives fans even more over-the-top viral powers with two great downloadable content (DLC) drops.  From Activision Publishing, a wholly owned subsidiary of Activision Blizzard,(Nasdaq: ATVI), PROTOTYPE 2’s first DLC pack, Colossal Mayhem, is available today, while the second DLC pack, Excessive Force, drops on 29th May, 2012 – each giving fans key add-ons to their arsenal of destruction as well as three all-new custom skins allowing players to parkour their way across NYZ in style. <span id="more-9863"></span>The full contents of PROTOTYPE 2’s Colossal Mayhem and Excessive Force DLC packs includes:</p>
<p>Colossal Mayhem Pack<br />
·         Thermobaric Boom-Stick<br />
·         Force Multiplier Powers:<br />
o   Warp Vortex<br />
o   Anti Gravity Field<br />
o   Air Time<br />
·         Custom Skins:<br />
o   Heller Test Subject<br />
o   Infected Heller<br />
o   Infantry Heller</p>
<p>Excessive Force Pack<br />
·         Viral Infector Grenade Launcher<br />
·         Force Multiplier Powers:<br />
o   Shockwave<br />
o   Chaos Creator Mode<br />
o   Medusa’s Wrath<br />
·         Custom Skins:<br />
o   Armoured Heller<br />
o   Agile Armour Alex Mercer<br />
o   Zombie Mercer</p>
<p>Both PROTOTYPE 2 DLC packs will be available on Xbox LIVE Marketplace for the Xbox 360 video game and entertainment system from Microsoft for 400 Microsoft Points, and on the PlayStationStore for PlayStation 3 computer entertainment system for £3.99.  Fans that purchased the PROTOTYPE 2 Blackwatch Collector’s Edition will be able to redeem their one-time use code to download the Colossal Mayhem Pack for free beginning today.</p>
<p>The post <a href="http://www.thirteen1.com/2012/05/09/prototype-2-breaks-out-of-nyz-and-into-dlc/?">PROTOTYPE 2 Breaks Out Of NYZ And Into DLC</a> appeared first on <a href="http://www.thirteen1.com">Thirteen1: Free Video Games Magazine</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://www.thirteen1.com/2012/05/09/prototype-2-breaks-out-of-nyz-and-into-dlc/?/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>11 Reasons You NEED Prototype 2</title>
		<link>http://www.thirteen1.com/2012/03/22/11-reasons-you-need-prototype-2/?&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=11-reasons-you-need-prototype-2</link>
		<comments>http://www.thirteen1.com/2012/03/22/11-reasons-you-need-prototype-2/?#comments</comments>
		<pubDate>Thu, 22 Mar 2012 12:05:34 +0000</pubDate>
		<dc:creator>Kayure</dc:creator>
				<category><![CDATA[Video of the Week]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Prototype 2]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.thirteen1.com/?p=8906</guid>
		<description><![CDATA[<p></p><p>The post <a href="http://www.thirteen1.com/2012/03/22/11-reasons-you-need-prototype-2/?">11 Reasons You NEED Prototype 2</a> appeared first on <a href="http://www.thirteen1.com">Thirteen1: Free Video Games Magazine</a>.</p>]]></description>
			<content:encoded><![CDATA[<p></p><p>The post <a href="http://www.thirteen1.com/2012/03/22/11-reasons-you-need-prototype-2/?">11 Reasons You NEED Prototype 2</a> appeared first on <a href="http://www.thirteen1.com">Thirteen1: Free Video Games Magazine</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://www.thirteen1.com/2012/03/22/11-reasons-you-need-prototype-2/?/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Activision Reveals First Online Pass</title>
		<link>http://www.thirteen1.com/2012/01/31/activision-reveals-first-online-pass/?&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=activision-reveals-first-online-pass</link>
		<comments>http://www.thirteen1.com/2012/01/31/activision-reveals-first-online-pass/?#comments</comments>
		<pubDate>Tue, 31 Jan 2012 11:47:15 +0000</pubDate>
		<dc:creator>Kayure</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[online pass]]></category>
		<category><![CDATA[Prototype 2]]></category>
		<category><![CDATA[Radical Entertainment]]></category>
		<category><![CDATA[Radnet]]></category>

		<guid isPermaLink="false">http://www.thirteen1.com/?p=8101</guid>
		<description><![CDATA[<p>Upcoming action title Prototype 2 will be the first Activision title to include an Online Pass type system. The publisher has taken a different approach to the traditional Online Pass method by only offering free codes in a limited number of copies. It all takes the guise of Radnet – a content portal that gives [...]</p><p>The post <a href="http://www.thirteen1.com/2012/01/31/activision-reveals-first-online-pass/?">Activision Reveals First Online Pass</a> appeared first on <a href="http://www.thirteen1.com">Thirteen1: Free Video Games Magazine</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>
<a href="http://www.thirteen1.com/wp-content/gallery/prototype/proto_marchscreen_22.jpg" title="" class="shutterset_singlepic281" >
	<img class="ngg-singlepic ngg-right" src="http://www.thirteen1.com/wp-content/gallery/cache/281__320x240_proto_marchscreen_22.jpg" alt="proto_marchscreen_22" title="proto_marchscreen_22" />
</a>
<strong>Upcoming action title Prototype 2 will be the first Activision title to include an Online Pass type system.</strong></p>
<p>The publisher has taken a different approach to the traditional Online Pass method by only offering free codes in a limited number of copies.</p>
<p>It all takes the guise of Radnet – a content portal that gives fans 55 free pieces of additional content spread across the seven weeks following the game’s release in April.<span id="more-8101"></span></p>
<p>Content will include events, challenges, avatar items, themes, videos and extra campaign abilities.</p>
<p>But once the Radnet Edition supplies run out, even those who buy a brand new copy will face an additional outlay to access the same content.</p>
<p><em>&#8220;Radical Entertainment has always focused on bringing long lasting fun to its fans, and Prototype 2&#8242;s Radnet content is our way of rewarding the game&#8217;s most loyal supporters — the early adopters, the one&#8217;s who will replay it over and over again,&#8221;</em> Radical Entertainment studio head Ken Rosman stated.</p>
<p><em>&#8220;We think this is great because we&#8217;re giving our fans hours of additional gameplay outside Prototype 2&#8242;s main narrative, and cool rewards — all delivered weekly following the game&#8217;s launch.&#8221;</em></p>
<p>[Source:<a href="http://www.mcvuk.com/news/read/activision-reveals-first-online-pass/090504">MCV</a>]</p>
<p>The post <a href="http://www.thirteen1.com/2012/01/31/activision-reveals-first-online-pass/?">Activision Reveals First Online Pass</a> appeared first on <a href="http://www.thirteen1.com">Thirteen1: Free Video Games Magazine</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://www.thirteen1.com/2012/01/31/activision-reveals-first-online-pass/?/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

 Served from: staging.thirteen1.com @ 2013-06-18 17:53:54 by W3 Total Cache -->