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Posts Tagged ‘Q&A’

Thirteen1 September Issue Available Now!

Monday, September 13th, 2010

The 100% free-to-read September issue of Thirteen1 is available now, keeping your Autumn blues at bay with crazy shooters, head scratching strategy sims, previews of upcoming gems and free to enter competitions. Summer eh..who needs it! issue30

Click here and read it now!

This month sees T1 dabble in the shady lie of crime, as 2K Games’ gangster sequel Mafia II dominates the front cover. Does the series’ next-gen debut outing deserve your respect? Or should it be cast aside and left sleeping with the fishes?
The heist and gun play fun doesn’t stop there either, with Kane & Lynch 2: Dog Days bursting onto the scene in a bid to right the wrongs of the original. They’re actually looking pretty good for a couple of dead men..

And if that isn’t enough run-and-gun fun for you, the frenetic action continues with a special preview of Natural Selection 2, an epic upcoming FPS from Unknown Worlds Entertainment, as well as a review of MMO-shooter Global Agenda, which was recently released in the UK and has adopted the growingly popular free-to-play model. Guns, explosions, crimes and robots…it doesn’t get much better than this! (more…)

Issue 30 (September 2010)

Monday, September 13th, 2010

Heroes of Three Kingdoms Q&A

Wednesday, June 30th, 2010
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Finishing off our series of Q&A’s with the guys at Perfect World Entertainment, we sent the DrunkenGamer once again, to talk to Andrew Brown, Production Manager for Perfect World Entertainment.

This time around, we turn our attention to their new and upcoming oriental MMO, Heroes of the Three Kingdoms which promises greatly detailed character creation and a massive choice of weapons to specialise in, all focused around three opposing factions fighting for domination. Great battles are plentiful and there’s more Kung Pow Beef than you can shake a chopstick at… Ok, we made that up, but we certainly want to find out more. (more…)

Battle of the Immortals Q&A

Tuesday, June 29th, 2010
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Continuing our series of Q&A’s with the guys at Perfect World Entertainment, we discuss their action RPG ‘Battle of the Immortals’.

To find out a little more about this interesting title, the ever inebriated DrunkenGamer talks to Product Manager, Jon Belliss about what makes this game different to any other Perfect World Entertainment title released to date. From its unique isometric view to its mount levelling system; it has certainly caught our attention, read on to find out more tantalising tid-bits about a game that promises to be just a little bit different.

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Forsaken World Q&A

Monday, June 28th, 2010
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The guys over at Perfect World Entertainment appear to be getting very good at creating top-notch free to play MMO’s, and with a new wave of MMO’s due, we figured it’s about time we learn their secrets. In our series of upcoming Q&A’s we’ve tasked the DrunkenGamer with getting to the bottom of their success.

In the first in a series of three Q&A’s, I got to fire some questions at Product Manager, Andrew Brown about the upcoming fantasy MMO Forsaken World, we talk about some of the games features, classes & monster AI. Oh and I try to get a promise that their vampires will never sparkle!

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Ask The Game:Fallen Earth Q&A Responses

Wednesday, June 16th, 2010

Last month, we gave you the opportunity to send in your questions for Icarus Studios, developers of post-apocalyptic MMO, Fallen Earth.

deadfall1Being busy people, developers usually only manage to answer a selection of the questions sent to them. But not the Icarus team – they managed the whole collection!

Senior Game Designer, Marie Croall, was the legend that took the time to accomplish this feat. Here is what she had to say:

Chad: Where do you see the world of Fallen Earth at in a year’s time? Will we still be scrounging around in the Grand Canyon, or do we get to visit neighbouring states with different environments and weather?

MARIE: There is a lot of territory left to explore in the Grand Canyon and several major storylines we could focus on, but if we have the opportunity to do something better in a different location, then that’s definitely something we will look into. (more…)

Ask The Game: Fallen Earth Q&A

Tuesday, May 25th, 2010

Back in the early days of Thirteen1, we tried to start a feature known as ‘Ask the Game’. The concept was simple: we arranged a Q&A for a game, but the developers had to agree to allow the readers to set the questions.

fallenearth2We successfully organised several of these, but after a while they started to become less frequent (We’re not sure whether the users started to scare the developers, or that the developers had simply become too busy to allow time for them.)
You’ll notice that we have revived the feature, with varying levels of success, in recent issues of the magazine.

However, its true home is here, in public, on the site. So it gives me great pleasure to announce it’s homecoming with our first ‘Ask the Game’ of our new site.

Our first victims/volunteers are the ever helpful guys at Icarus Studios, creators of the post-apocalyptic MMO, Fallen Earth.

Fallen Earth is set in the year 2156, when a series of global disasters has befallen the earth. The only remaining habitable area of the planet is the Grand Canyon Province. Here, the human race struggles on, trying to rebuild society in one way or another. You enter the game as a clone, to find your place in the wasteland amongst the various factions that fight for control of the area. (more…)

Pure Football – First Impressions (and Q&A!)

Friday, May 21st, 2010

Are we ready for a new kind of football game to take pride of place in our collection? With Pure Football, a game that looks like Fifa Street on steroids from first impressions, Ubisoft are betting we are.

pure_football_screenshot_3 The football genre’s crown has long traded hands between one of two titles, each with “fan-boys” who love their game and fiercely defend it. For some people, buying PES or FIFA is a life choice (much like supporting a football team), and these people will not budge as little deters them from investing their hard earned cash in their chosen title year-in, year-out.

That said, the majority would argue that PES has fallen behind in terms of its gameplay as of late, feeling dated and lacking fully licensed backing by football’s governing body, FIFA. (more…)

Darkness Within 2: Dark Lineage Q&A

Friday, May 21st, 2010

You know what – we thoroughly enjoyed our *world exclusive* preview of Darkness Within 2: The Dark Lineage, Zeotrope’s horror/adventure game inspired by the chilling works of horror-author legend, H.P. Lovecraft

issue25 As usual, the play-through left us full of questions (we’re inquisitive little so-and-so’s), so we sent our barrage of thoughts to the developers for some swift answering. Here’s what they had to say.

Why did you decide to craft the Darkness Within series around Lovecraftian horror?

We always thought that it would be great to make a game strongly based on Lovecraft’s ideas and imagination, and thus the Darkness Within series shaped up.

What kind of specific improvements and advancements does ‘Dark Lineage’ boast over ‘In Pursuit of Loath Nolder’?

The most important improvement is the real-time lighting support, which will enable players to use different light sources to light their way in the game. And all these light sources cast real-time shadows. We think that this feature adds much to the gaming experience. Another new feature we’re excited about is the physics support. With this feature, players will be able to interact more closely with the game world. But it has its own limitations of course; we didn’t want the gamer to lose too much time and energy with annoying objects bumping into them. In addition to this, The Dark Lineage features a lot more character interaction than its predecessor.

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Star Trek Online Q&A

Thursday, May 20th, 2010

With all that has gone on with Cryptic’s Star Trek Online since its launch, we felt it was time to head back into deep space and track one of the team down to ask them a few questions.

Somewhere in the Bajoran sector I eventually found Craig Zinkievich, STO’s Executive Producer, taking a few pot shots at passing asteroids. Here is what he had to say about the launch and game so far…

Craig ZinkievichStar Trek Onine has been live for a while now. How do you feel the launch went overall?

I feel the launch went pretty smooth for an MMO.  We had a few moments where our servers went down or there were some lag issues, but we resolved them pretty quickly.  So overall I was pretty pleased with our launch.

As good as beta-tests are, they will never show you everything. What do you feel is the most interesting thing you have learnt from the players since launch?

It’s really a situation of mass. We have more people playing now than we did during the beta, so we’ve got so many more eyes on what we’re doing. Just due to scale, we’re getting more feedback on what we do.There’s a lot of interesting things you learn from players.

When you design something it’s easy for you to see what to do and how to do it because you’ve been working on the game.  So you try to watch players closely and whether they’re doing the mission how you designed it.  Is it too easy or too hard?  Are they not going to a location they are supposed to go to? Etc. (more…)